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<blockquote data-quote="Orius" data-source="post: 8639132" data-attributes="member: 8863"><p>The 2e rules are messy and contradictory on the matter (as with just about everything else!).</p><p></p><p>PHB:</p><p>Chapter 3, Classes:</p><p>Specialists automatically gain a new spell of the specialist's school every time they gain a new <strong>spell level</strong>. In most cases, this will be once every two levels, except for the three level gap between spell levels 5 and 6. The DM can either choose the spell himself, or let the player choose. The implication here is that mages do not.</p><p></p><p>However --</p><p></p><p>Chapter 7: Magic</p><p></p><p>Under Learning Spells, it says a character may or may not receive new spells at a new <strong>level, </strong>depending on what the DM says. So OTOH, a wizard might gain at least one spell every time he levels up depending on the DM, and maybe more spells. In any case, the player has to roll to learn the spells except for the specialists' automatic spells.</p><p></p><p>Since everything is put in the DM's lap, we're going to have to check the DMG.</p><p></p><p>Chapter 7 once again, page 61 in the 1995 version:</p><p></p><p>The DMG states the character gains a new spell every <strong>spell level.</strong> If the DM lets the player choose the spell the player has to roll to learn the spell, unless the wizard is a specialist, in which case the spell is supposed to be from the specialist's school. If the DM chooses, the wizard automatically gets the spell.</p><p></p><p>But wait, there's more!</p><p></p><p>Spells & Magic, Chapter 1, page 15:</p><p></p><p>Mages add one new spell for every <strong>spell level</strong>. It is not stated that the mage needs to roll to learn the spell, but I think it's implied from the following section on specialists. Specialists automatically get a spell from their school everytime they gain a new <strong>experience level </strong>which does not require a roll. In any case, this spell is assumed to be the result of research the wizard's been doing between levels.</p><p></p><p>So yeah it's a mess. In my current 2e game, I initially allowed the party mage to get a free spell every experience level because of the muddled nature of the rules until I caught my mistake. I think the problem might stem from the rules copying and pasting from 1e in some sections while 2e changed the rules in other sections. I wouldn't bother seeing what the 1e DMG says because of this, since the mess may be a result of mixing 1e and 2e where things were supposed to have changed. Also keep in mind that 2e is merging the 1e rules for magic-users and illusionists into a single set of wizard rules in the core books with Spells & Magic providing errata later.</p></blockquote><p></p>
[QUOTE="Orius, post: 8639132, member: 8863"] The 2e rules are messy and contradictory on the matter (as with just about everything else!). PHB: Chapter 3, Classes: Specialists automatically gain a new spell of the specialist's school every time they gain a new [B]spell level[/B]. In most cases, this will be once every two levels, except for the three level gap between spell levels 5 and 6. The DM can either choose the spell himself, or let the player choose. The implication here is that mages do not. However -- Chapter 7: Magic Under Learning Spells, it says a character may or may not receive new spells at a new [B]level, [/B]depending on what the DM says. So OTOH, a wizard might gain at least one spell every time he levels up depending on the DM, and maybe more spells. In any case, the player has to roll to learn the spells except for the specialists' automatic spells. Since everything is put in the DM's lap, we're going to have to check the DMG. Chapter 7 once again, page 61 in the 1995 version: The DMG states the character gains a new spell every [B]spell level.[/B] If the DM lets the player choose the spell the player has to roll to learn the spell, unless the wizard is a specialist, in which case the spell is supposed to be from the specialist's school. If the DM chooses, the wizard automatically gets the spell. But wait, there's more! Spells & Magic, Chapter 1, page 15: Mages add one new spell for every [B]spell level[/B]. It is not stated that the mage needs to roll to learn the spell, but I think it's implied from the following section on specialists. Specialists automatically get a spell from their school everytime they gain a new [B]experience level [/B]which does not require a roll. In any case, this spell is assumed to be the result of research the wizard's been doing between levels. So yeah it's a mess. In my current 2e game, I initially allowed the party mage to get a free spell every experience level because of the muddled nature of the rules until I caught my mistake. I think the problem might stem from the rules copying and pasting from 1e in some sections while 2e changed the rules in other sections. I wouldn't bother seeing what the 1e DMG says because of this, since the mess may be a result of mixing 1e and 2e where things were supposed to have changed. Also keep in mind that 2e is merging the 1e rules for magic-users and illusionists into a single set of wizard rules in the core books with Spells & Magic providing errata later. [/QUOTE]
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