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Clues vs Downtime
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<blockquote data-quote="ichabod" data-source="post: 9322334" data-attributes="member: 1257"><p>So I am trying to figure out my next campaign. I would like downtime to be a part of that. However, I tend to make adventures where PCs find clues that lead them to other adventures. If they know where the possible adventures are, most of the players aren't going to want to do downtime. How do other GMs handle getting players from adventure to adventure with downtime in between?</p><ol> <li data-xf-list-type="ol">Do they get clues during the downtime?</li> <li data-xf-list-type="ol">Do they need downtime to research the clues?</li> <li data-xf-list-type="ol">Do you force downtime somehow?</li> <li data-xf-list-type="ol">Do you have other ways to make the players aware of possible adventures?</li> <li data-xf-list-type="ol">Do you just avoid downtime since it doesn't seem to be what the players want?</li> <li data-xf-list-type="ol">Something else?</li> </ol><p>And please explain your answer so I can maybe get a clue. And note that I haven't got players yet. I'm planning on doing a sandbox (but not so much a hexcrawl) in a small town in the wilderness between two nations on the edge of war, with another nation across some dangerous mountains. But none of that is set in stone.</p></blockquote><p></p>
[QUOTE="ichabod, post: 9322334, member: 1257"] So I am trying to figure out my next campaign. I would like downtime to be a part of that. However, I tend to make adventures where PCs find clues that lead them to other adventures. If they know where the possible adventures are, most of the players aren't going to want to do downtime. How do other GMs handle getting players from adventure to adventure with downtime in between? [LIST=1] [*]Do they get clues during the downtime? [*]Do they need downtime to research the clues? [*]Do you force downtime somehow? [*]Do you have other ways to make the players aware of possible adventures? [*]Do you just avoid downtime since it doesn't seem to be what the players want? [*]Something else? [/LIST] And please explain your answer so I can maybe get a clue. And note that I haven't got players yet. I'm planning on doing a sandbox (but not so much a hexcrawl) in a small town in the wilderness between two nations on the edge of war, with another nation across some dangerous mountains. But none of that is set in stone. [/QUOTE]
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