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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Class Balance In A5E: How Much Damage Should A Damage Dealer Deal?
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<blockquote data-quote="tetrasodium" data-source="post: 8113221" data-attributes="member: 93670"><p>This might be a bit of necromancy given it's been a couple weeks since the last post, but I recently finished running Descent into avernus & noticed a few things wrt damage output (at will and nova) in a glaring spotlight because of the downright malicious loot distribution & resistances in it. For a caster they have a +1 wand of the warmage(rare), some spellbooks there is not even enough gold to use much even if the wizard takes 100% of the gold in the entire hardcover & a bunch of amazing melee weapons. Consistently the melee would outdamage casters by far in both at will & nova while ignoring "resistant to nonmagical bludgeoning piercing & slashing damage" alongside casters who were frequently up against energy or magic resistance. I wanted to map it out to see how bad it was without the randomness of good/bad rolls that might have been influencing perception & the results were... pretty much hat linear fighter quadratic wizard seems to be inverted long before I got to the wonderous item or legendary weapons that add damage dice to melee attacks. The +2 weapon(<em>also</em> rare) from almost the start of the200+page HC on page 67 had results that were stark enough to make the later weapons & wonderous items seemed pointless to map in <a href="https://docs.google.com/spreadsheets/d/1F81OA4TNb7E2PXYqDY_Ks0rjGf9cNkfpIPacv94nt_A/edit?usp=sharing" target="_blank">the sheet</a>.</p><p>[ATTACH=full]127829[/ATTACH]</p><p>What is particularly troubling is that a +2 greatsword at will & nova of every class on the spreadsheet section I was ale to copy including the casters who will frequently have their damage cut in half from resistances that range from 1-2 elements that might include magic resistance for advatage on saves against spells & magical effects to <em>"Damage Resistances cold, fire , lightning; bludgeoning, piercing, and slashing from non magical weapons" alongside that magic resistance"</em>. Not only are casters pretty much snubbed in Descent's magic items they don't really even have magic items with results that compare. This is definitely a pitfall that should be avoided or at least strongly considered when trying to balance against the chance of lfqw/codzilla in casters.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8113221, member: 93670"] This might be a bit of necromancy given it's been a couple weeks since the last post, but I recently finished running Descent into avernus & noticed a few things wrt damage output (at will and nova) in a glaring spotlight because of the downright malicious loot distribution & resistances in it. For a caster they have a +1 wand of the warmage(rare), some spellbooks there is not even enough gold to use much even if the wizard takes 100% of the gold in the entire hardcover & a bunch of amazing melee weapons. Consistently the melee would outdamage casters by far in both at will & nova while ignoring "resistant to nonmagical bludgeoning piercing & slashing damage" alongside casters who were frequently up against energy or magic resistance. I wanted to map it out to see how bad it was without the randomness of good/bad rolls that might have been influencing perception & the results were... pretty much hat linear fighter quadratic wizard seems to be inverted long before I got to the wonderous item or legendary weapons that add damage dice to melee attacks. The +2 weapon([I]also[/I] rare) from almost the start of the200+page HC on page 67 had results that were stark enough to make the later weapons & wonderous items seemed pointless to map in [URL='https://docs.google.com/spreadsheets/d/1F81OA4TNb7E2PXYqDY_Ks0rjGf9cNkfpIPacv94nt_A/edit?usp=sharing']the sheet[/URL]. [ATTACH type="full"]127829[/ATTACH] What is particularly troubling is that a +2 greatsword at will & nova of every class on the spreadsheet section I was ale to copy including the casters who will frequently have their damage cut in half from resistances that range from 1-2 elements that might include magic resistance for advatage on saves against spells & magical effects to [I]"Damage Resistances cold, fire , lightning; bludgeoning, piercing, and slashing from non magical weapons" alongside that magic resistance"[/I]. Not only are casters pretty much snubbed in Descent's magic items they don't really even have magic items with results that compare. This is definitely a pitfall that should be avoided or at least strongly considered when trying to balance against the chance of lfqw/codzilla in casters. [/QUOTE]
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Community
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Level Up: Advanced 5th Edition (A5E)
Class Balance In A5E: How Much Damage Should A Damage Dealer Deal?
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