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Candela Obscura Is A New Horror TTRPG & Show Coming From Critical Role
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<blockquote data-quote="aramis erak" data-source="post: 9047380" data-attributes="member: 6779310"><p>The rules are almost nothing like it.</p><p>No traditional attributes, per se; drives are similar in use to Attributes in Cypher - a pool of metacurrency.</p><p>The "actions" are comparable to superbroad skills or slightly narrow attributes</p><p>The intended play mode is somewhere between traditional and AWE/PBTA. Rolls are only to be made if consequences are not interesting.</p><p>It's a d6 dicepool, count best die, 4 outcome levels:</p><table style='width: 100%'><tr><td>Highest die ≤3</td><td>failure, with consequences</td></tr><tr><td>Highest die 4 or 5</td><td>success at cost</td></tr><tr><td>one die shows a 6</td><td>success, no major consequences</td></tr><tr><td>multiple 6's</td><td>success with bonus gain.</td></tr></table><p>special abilites in feat-like mode of use. They are gained via advancement.</p><p>Characters come in "roles" - 5 of them, each with two specialities. So, essentially, class based advancement.</p><p>the circle (investigative group) has mechanical teeth¹.</p><p>A hostility to the CoC mode of insanity (QSM p8) "<span style="color: rgb(184, 49, 47)">Due to the legacy of harmful mental health representation in the horror genre, we would like to clarify: Brain marks represent mental and emotional stress.</span>" The following page presents a very different approach, one of choosing one's own mental scars, no permanent mental scars</p><p></p><p>Settingwise,</p><ul> <li data-xf-list-type="ul">the result of excess exposure to magic isn't insanity, but possession. (Rules of Magic 3rd point)</li> <li data-xf-list-type="ul">The setting includes an orgaization that issues assignments as a default mode of play</li> <li data-xf-list-type="ul">Magic is not evenly available geographically. (CoC, last I checked, simply assumed magic worked the same everywhere.)</li> <li data-xf-list-type="ul">Intentionally explicitly ahistorical. (QSM p 6) "<span style="color: rgb(184, 49, 47)">When crafting your character, it is crucial toavoid the harmful stereotypes often present in the historical and horror genres.</span>"</li> <li data-xf-list-type="ul">The setting appears to not be any recognizable place from our earth.</li> <li data-xf-list-type="ul">The illustrations look late victorian to WW II era, but the NPCs have modern pronoun choices. (QSM p18 "Olu Adjei (they/them):[...]" - I can't find any description of their appearance.)</li> </ul><p>(I've not read the current CoC, but I've been assured it's not that different from older ones.)</p><p></p><p>The QSM has one interesting element¹): a history section showing the real world elements inspiring the adventure, including some rather interesting observations.</p><p></p><p>I'd hazard a guess that it's less focused upon the Mythos of HPL or the Clark Ashton Smith variation.... and more on the wider array of the specific subgenre of esoteric horror and its crossovers into the shared border with modern urban horror.</p><p></p><p>I am finding the mechanics interesting, even if the setting leaves me cold.¹</p><p></p><p>[HR][/HR]</p><p><span style="font-size: 9px">¹: Pun intentional</span></p></blockquote><p></p>
[QUOTE="aramis erak, post: 9047380, member: 6779310"] The rules are almost nothing like it. No traditional attributes, per se; drives are similar in use to Attributes in Cypher - a pool of metacurrency. The "actions" are comparable to superbroad skills or slightly narrow attributes The intended play mode is somewhere between traditional and AWE/PBTA. Rolls are only to be made if consequences are not interesting. It's a d6 dicepool, count best die, 4 outcome levels: [TABLE] [TR] [TD]Highest die ≤3[/TD] [TD]failure, with consequences[/TD] [/TR] [TR] [TD]Highest die 4 or 5[/TD] [TD]success at cost[/TD] [/TR] [TR] [TD]one die shows a 6[/TD] [TD]success, no major consequences[/TD] [/TR] [TR] [TD]multiple 6's[/TD] [TD]success with bonus gain.[/TD] [/TR] [/TABLE] special abilites in feat-like mode of use. They are gained via advancement. Characters come in "roles" - 5 of them, each with two specialities. So, essentially, class based advancement. the circle (investigative group) has mechanical teeth¹. A hostility to the CoC mode of insanity (QSM p8) "[COLOR=rgb(184, 49, 47)]Due to the legacy of harmful mental health representation in the horror genre, we would like to clarify: Brain marks represent mental and emotional stress.[/COLOR]" The following page presents a very different approach, one of choosing one's own mental scars, no permanent mental scars Settingwise, [LIST] [*]the result of excess exposure to magic isn't insanity, but possession. (Rules of Magic 3rd point) [*]The setting includes an orgaization that issues assignments as a default mode of play [*]Magic is not evenly available geographically. (CoC, last I checked, simply assumed magic worked the same everywhere.) [*]Intentionally explicitly ahistorical. (QSM p 6) "[COLOR=rgb(184, 49, 47)]When crafting your character, it is crucial toavoid the harmful stereotypes often present in the historical and horror genres.[/COLOR]" [*]The setting appears to not be any recognizable place from our earth. [*]The illustrations look late victorian to WW II era, but the NPCs have modern pronoun choices. (QSM p18 "Olu Adjei (they/them):[...]" - I can't find any description of their appearance.) [/LIST] (I've not read the current CoC, but I've been assured it's not that different from older ones.) The QSM has one interesting element¹): a history section showing the real world elements inspiring the adventure, including some rather interesting observations. I'd hazard a guess that it's less focused upon the Mythos of HPL or the Clark Ashton Smith variation.... and more on the wider array of the specific subgenre of esoteric horror and its crossovers into the shared border with modern urban horror. I am finding the mechanics interesting, even if the setting leaves me cold.¹ [HR][/HR] [SIZE=1]¹: Pun intentional[/SIZE] [/QUOTE]
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Candela Obscura Is A New Horror TTRPG & Show Coming From Critical Role
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