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Building a Dragonlance character, according to DDB.
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<blockquote data-quote="GMforPowergamers" data-source="post: 8819531" data-attributes="member: 67338"><p>agreed my limit (both as a Player and DM) is an adventure... it doesn't have to be 1 night we might take 3-4 weeks to do it, but after that I want the option to make my own.</p><p></p><p>my thought (again both player and DM) is it has to make sense... I will take your example: no monks sorcerers warlocks paladoms druids or bards sounds pretty random, but if I ask why and they had a whole lore theme reason I would be willing to give it a shot ESPECIALLY if they say "And if you tell me what you WANTED to play i promise I will make sure it will be okay in next campaign." </p><p></p><p>the thing is the real red flag when you ALWAYS have that set of rules. </p><p></p><p>I made the mistake of accepting "I made this world in 1e so all the lore fits that" as a 'why' and it really was just an excuse for 'I want to complain about 'modern' D&D'.</p><p></p><p>again I am mostly with you here.</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8819531, member: 67338"] agreed my limit (both as a Player and DM) is an adventure... it doesn't have to be 1 night we might take 3-4 weeks to do it, but after that I want the option to make my own. my thought (again both player and DM) is it has to make sense... I will take your example: no monks sorcerers warlocks paladoms druids or bards sounds pretty random, but if I ask why and they had a whole lore theme reason I would be willing to give it a shot ESPECIALLY if they say "And if you tell me what you WANTED to play i promise I will make sure it will be okay in next campaign." the thing is the real red flag when you ALWAYS have that set of rules. I made the mistake of accepting "I made this world in 1e so all the lore fits that" as a 'why' and it really was just an excuse for 'I want to complain about 'modern' D&D'. again I am mostly with you here. [/QUOTE]
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Building a Dragonlance character, according to DDB.
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