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<blockquote data-quote="RoughCoronet0" data-source="post: 9320953" data-attributes="member: 7031665"><p>One thing I would do is lean in more heavily on the Innate Sorcery feature from UA 7. I might buff up the base sorcerer’s version a bit, and then have every subclass gain additional benefits from having it activated. Maybe change the name to something like “Sorcerous Incarnation”.</p><p></p><p>For example, with the Draconic Sorcerer’s Innate Sorcery additions you could buff up their defenses more, maybe give them a bonus to AC and resistance to their Draconic affinity. This could increase to immunity at higher levels when their base form gets resistance, and maybe at 18th level they gain a damage absorption like feature for the damage type that either heals them or empowers them further.</p><p></p><p>Or you can go with augmenting their spells with their affinity’s damage type, allowing them to freely change spells to their affinity type and adding more damage on top of it. At higher levels you could even give them the ability to bypass resistances, maybe even immunity at 18th if we want to be spicy. You could also give them an ability that allows cantrips to be cast as a mini breath weapon to do more spread damage. </p><p></p><p>Or you could go with a more physical approach where the sorcerer can summon ethereal dragon parts like claws, tail, and wings that allow them to do additional things as a bonus action. Claws could deal martial damage (and maybe even allowing them to cast smite/like spells with them as if they were weapons), the tail can knock prone, and wings can give the sorcerer a wing attack like the dragon’s legendary action. </p><p></p><p>I would give the subclasses some other features not keyed to Innate Sorcery as well, but I really like the potential of this feature. These are just off the top of my head at the moment.</p></blockquote><p></p>
[QUOTE="RoughCoronet0, post: 9320953, member: 7031665"] One thing I would do is lean in more heavily on the Innate Sorcery feature from UA 7. I might buff up the base sorcerer’s version a bit, and then have every subclass gain additional benefits from having it activated. Maybe change the name to something like “Sorcerous Incarnation”. For example, with the Draconic Sorcerer’s Innate Sorcery additions you could buff up their defenses more, maybe give them a bonus to AC and resistance to their Draconic affinity. This could increase to immunity at higher levels when their base form gets resistance, and maybe at 18th level they gain a damage absorption like feature for the damage type that either heals them or empowers them further. Or you can go with augmenting their spells with their affinity’s damage type, allowing them to freely change spells to their affinity type and adding more damage on top of it. At higher levels you could even give them the ability to bypass resistances, maybe even immunity at 18th if we want to be spicy. You could also give them an ability that allows cantrips to be cast as a mini breath weapon to do more spread damage. Or you could go with a more physical approach where the sorcerer can summon ethereal dragon parts like claws, tail, and wings that allow them to do additional things as a bonus action. Claws could deal martial damage (and maybe even allowing them to cast smite/like spells with them as if they were weapons), the tail can knock prone, and wings can give the sorcerer a wing attack like the dragon’s legendary action. I would give the subclasses some other features not keyed to Innate Sorcery as well, but I really like the potential of this feature. These are just off the top of my head at the moment. [/QUOTE]
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