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<blockquote data-quote="CreamCloud0" data-source="post: 9320011" data-attributes="member: 7034710"><p>-memorisation of pre intergrated metamagic (expend the sorcery points at rest to have that metamagic part of the spell for the rest of the day).</p><p>-smite-like mechanics/abilities that directly burn spell slots for non-spell effects and actions.</p><p>-subclasses having exception based expanded spell learning ('the storm sorcerer can learn any spell that deals lightning or thunder damage').</p><p>-better short rest scheduling of magic and abilities</p><p></p><p>spell slots i think, and relating to the above: but with more capability to shift the distribution of their slots like the spell point system (say you can merge four 1st level slots into having an extra 3rd level slot or trade one 5th level slot for three 2nd level slots('trading up' your slots here is less efficient as higher level slots are more valuable))</p><p></p><p>i'm fine with 3rd level subs, the magic seeps through in generic capabilities before starting to manifest in specific flavours</p><p></p><p>i don't think it needs to be split but if there ends up being a proper shapeshifter class alot of the more physical elements of the 'monster class' can be outsourced to that, sorcerer as the magic monster class, shapeshifter as the martial monster class</p><p></p><p>i could see it as a con caster, but if not definitely the class's secondary ability, personally i think the sorcerer could have a floating modifier gimmick where your modifier gets based on your subclass, a draconic sorcerer get cha, a divine soul gets wis, abberant mind is int...</p><p></p><p>i think they both need to be refined into their own directions, wizards into more utility focused mechanical thematic specialisations (spell schools, combat casting, rituals), sorcerers into combat focused aesthetic thematic specialisations (dragon magic, faerie magic, storm magic).</p><p></p><p>if wizards doesn't do it i really don't think it'll have the weight to ever be used at more than a handful of tables</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 9320011, member: 7034710"] -memorisation of pre intergrated metamagic (expend the sorcery points at rest to have that metamagic part of the spell for the rest of the day). -smite-like mechanics/abilities that directly burn spell slots for non-spell effects and actions. -subclasses having exception based expanded spell learning ('the storm sorcerer can learn any spell that deals lightning or thunder damage'). -better short rest scheduling of magic and abilities spell slots i think, and relating to the above: but with more capability to shift the distribution of their slots like the spell point system (say you can merge four 1st level slots into having an extra 3rd level slot or trade one 5th level slot for three 2nd level slots('trading up' your slots here is less efficient as higher level slots are more valuable)) i'm fine with 3rd level subs, the magic seeps through in generic capabilities before starting to manifest in specific flavours i don't think it needs to be split but if there ends up being a proper shapeshifter class alot of the more physical elements of the 'monster class' can be outsourced to that, sorcerer as the magic monster class, shapeshifter as the martial monster class i could see it as a con caster, but if not definitely the class's secondary ability, personally i think the sorcerer could have a floating modifier gimmick where your modifier gets based on your subclass, a draconic sorcerer get cha, a divine soul gets wis, abberant mind is int... i think they both need to be refined into their own directions, wizards into more utility focused mechanical thematic specialisations (spell schools, combat casting, rituals), sorcerers into combat focused aesthetic thematic specialisations (dragon magic, faerie magic, storm magic). if wizards doesn't do it i really don't think it'll have the weight to ever be used at more than a handful of tables [/QUOTE]
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