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<blockquote data-quote="Mirrorrorrim" data-source="post: 9319993" data-attributes="member: 7040132"><p>If Metamagic is the Sorcerer thing, maybe they should get to a point where their ability to access or manipulate magic is even more effortless, more like a superpower than a spell that is learned.</p><p></p><p>I like sorcerers, but I do not like spell points at all. It makes them even way better than non-spellcasters. Spell points allow the use of too many low-level (or high-level) spells per day. With spell points, a sorcerer could spend their spell points on more fireballs that have a high starting damage die pool (8d6), than spending those points on upcasting to a higher level spell slot where you only get 1 die extra of damage (9d6). You get more bang for your buck if you don't have to waste higher spell slots on upcasting for lesser rewards. Also, casting more 1st level magic missile spells is better than spending more points for upcasting. This is not a dig on sorcerers, as I think they have a lot of promise and can be cooler using other tactics.</p><p></p><p>How about Subtle Spell becoming usable without using points? For instance, I'd be interested in being able to use a Bonus action to "focus" and cast any spell subtly without use of points. </p><p></p><p>How about a sorcerer that can use their life force to power their sorcery points or metamagic? They could spend HD or HP. Or should that only be for a blood mage theme? I understand the desire to make Sorcerers Con-focused for casting modifiers, but that is too SAD to me. I have no problem making Con matter for sorcery points, though.</p><p></p><p>Subclass at Level 3 is fine. Just make sure that levels 1 and 2 have the core mechanics necessary, and Level 3 is the true "awakening" of the source of power, whether it was known or unknown to the PC (their choice, narratively).</p><p></p><p>To differentiate them more as inherent spellcasters, Sorcerers should not be able to cast any spells that <em>require</em> material/focus components to work. They should get more V/S spells, which would be even better if there were more Sorcerer-specific options to play with, beyond the core Arcane list. They had some fun ideas in the UA that can be improved and expanded on.</p><p></p><p>I've thought about this next idea as a function for all trained spellcasting classes, but will pitch it as a Sorcerer option here. All sorcerers have the inherent ability to access all arcane/sorcerer cantrips, even if they have limited access at any one time. However they can use their internal focus and meditation to change their cantrip loadouts at the end of any rest.</p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9319993, member: 7040132"] If Metamagic is the Sorcerer thing, maybe they should get to a point where their ability to access or manipulate magic is even more effortless, more like a superpower than a spell that is learned. I like sorcerers, but I do not like spell points at all. It makes them even way better than non-spellcasters. Spell points allow the use of too many low-level (or high-level) spells per day. With spell points, a sorcerer could spend their spell points on more fireballs that have a high starting damage die pool (8d6), than spending those points on upcasting to a higher level spell slot where you only get 1 die extra of damage (9d6). You get more bang for your buck if you don't have to waste higher spell slots on upcasting for lesser rewards. Also, casting more 1st level magic missile spells is better than spending more points for upcasting. This is not a dig on sorcerers, as I think they have a lot of promise and can be cooler using other tactics. How about Subtle Spell becoming usable without using points? For instance, I'd be interested in being able to use a Bonus action to "focus" and cast any spell subtly without use of points. How about a sorcerer that can use their life force to power their sorcery points or metamagic? They could spend HD or HP. Or should that only be for a blood mage theme? I understand the desire to make Sorcerers Con-focused for casting modifiers, but that is too SAD to me. I have no problem making Con matter for sorcery points, though. Subclass at Level 3 is fine. Just make sure that levels 1 and 2 have the core mechanics necessary, and Level 3 is the true "awakening" of the source of power, whether it was known or unknown to the PC (their choice, narratively). To differentiate them more as inherent spellcasters, Sorcerers should not be able to cast any spells that [I]require[/I] material/focus components to work. They should get more V/S spells, which would be even better if there were more Sorcerer-specific options to play with, beyond the core Arcane list. They had some fun ideas in the UA that can be improved and expanded on. I've thought about this next idea as a function for all trained spellcasting classes, but will pitch it as a Sorcerer option here. All sorcerers have the inherent ability to access all arcane/sorcerer cantrips, even if they have limited access at any one time. However they can use their internal focus and meditation to change their cantrip loadouts at the end of any rest. [/QUOTE]
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