Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Bizuids and Clercerocks
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ancalagon" data-source="post: 9303177" data-attributes="member: 23"><p>So... I think the Druid kinds of messes up this analysis. I see most druids as cleric-like - they get their powers through a deep mystical connection with nature, this is why <em>wisdom</em>, not intelligence, is their casting stat.</p><p></p><p>That being said, the star druid is definitely a "nerdy" druid, and I've had NPC members of a wizard guild be star druids - so this muddles <em>my</em> view on druids, but it does fit your view a bit better.</p><p></p><p>So to me, I see different "clusters"</p><p></p><p>The wizard and artificers are those who learn through long study and intellectual capacity. They actually <em>understand</em> magic at a deep level and use this knowledge to manipulate it. Anyone, <em>in theory</em>, could be a wizard/artificer, but there is such a thing as innate talent (intelligence, other less tangible characteristics) and opportunity (most people can't afford the money/time necessary to devote to the study of magic to master it, a bit like in real life most people know a bit about science, but most aren't scientists).</p><p></p><p></p><p></p><p>The sorcerer's power are innate - this means they can do both <em>more</em> and less than a wizard - they can instinctively accomplish powerful magical feat, but they don't have the same breath and potential a wizard has. I would assume opportunity is a factor for sorcerers too but... I imagine that for many, their talent <em>burns</em> - it just has to come out! So in a way, sorcerers are "rarer" than wizard, but in actuality the numbers may be very comparable. </p><p></p><p>Perhaps the people who have an innate gift don't study it because 1: they don't have to and 2: their methods are actually very different than wizardry. It is more about <em>self</em> mastery than external facts.</p><p></p><p></p><p></p><p>The warlock is an interesting case, and I think I managed to develop it more by thinking about a certain NPC who was a warlock, but also an important member of a mage academy (via relatives). This guy has a problem, <em>is</em> a problem. He doesn't have the smarts/aptitude to be anything more than a very mediocre wizard, and his inborn magic is weak, if <em>any</em>. What to do? Well... maybe he finds a forbidden tome and gain magical secrets... suddenly, they have magic! Maaaaaybe that book was left there on purpose by the higher ups in the Mage Academy just for such cases. </p><p></p><p>This implies that the patron would be "safe-ish" (genie is a <em>great</em> fit for this scenario). But others may not have such choices.</p><p></p><p>so "why"? Because he <em>can't</em> easily learn to harness on his own. Of course, this person could have turned towards the gods but... maybe they aren't temperamentally inclined to do so?</p><p></p><p>EDIT: for me, the sticking point is <em>bards</em>. in older editions, they were magical "dablers", and this made sense to me. Now they are full casters, and this implies that music is a fundamental force of creation bla bla bla - I mean sure that works, but it <em>bothers</em> me that this element of cosmology is imposed on me.</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 9303177, member: 23"] So... I think the Druid kinds of messes up this analysis. I see most druids as cleric-like - they get their powers through a deep mystical connection with nature, this is why [I]wisdom[/I], not intelligence, is their casting stat. That being said, the star druid is definitely a "nerdy" druid, and I've had NPC members of a wizard guild be star druids - so this muddles [I]my[/I] view on druids, but it does fit your view a bit better. So to me, I see different "clusters" The wizard and artificers are those who learn through long study and intellectual capacity. They actually [I]understand[/I] magic at a deep level and use this knowledge to manipulate it. Anyone, [I]in theory[/I], could be a wizard/artificer, but there is such a thing as innate talent (intelligence, other less tangible characteristics) and opportunity (most people can't afford the money/time necessary to devote to the study of magic to master it, a bit like in real life most people know a bit about science, but most aren't scientists). The sorcerer's power are innate - this means they can do both [I]more[/I] and less than a wizard - they can instinctively accomplish powerful magical feat, but they don't have the same breath and potential a wizard has. I would assume opportunity is a factor for sorcerers too but... I imagine that for many, their talent [I]burns[/I] - it just has to come out! So in a way, sorcerers are "rarer" than wizard, but in actuality the numbers may be very comparable. Perhaps the people who have an innate gift don't study it because 1: they don't have to and 2: their methods are actually very different than wizardry. It is more about [I]self[/I] mastery than external facts. The warlock is an interesting case, and I think I managed to develop it more by thinking about a certain NPC who was a warlock, but also an important member of a mage academy (via relatives). This guy has a problem, [I]is[/I] a problem. He doesn't have the smarts/aptitude to be anything more than a very mediocre wizard, and his inborn magic is weak, if [I]any[/I]. What to do? Well... maybe he finds a forbidden tome and gain magical secrets... suddenly, they have magic! Maaaaaybe that book was left there on purpose by the higher ups in the Mage Academy just for such cases. This implies that the patron would be "safe-ish" (genie is a [I]great[/I] fit for this scenario). But others may not have such choices. so "why"? Because he [I]can't[/I] easily learn to harness on his own. Of course, this person could have turned towards the gods but... maybe they aren't temperamentally inclined to do so? EDIT: for me, the sticking point is [I]bards[/I]. in older editions, they were magical "dablers", and this made sense to me. Now they are full casters, and this implies that music is a fundamental force of creation bla bla bla - I mean sure that works, but it [I]bothers[/I] me that this element of cosmology is imposed on me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Bizuids and Clercerocks
Top