Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
D&D Older Editions
Best epic destiny for Storm Sorcerers?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Garthanos" data-source="post: 8417510" data-attributes="member: 82504"><p>I suppose at some level the reason skills are open ended are because of that. I will explain more below.</p><p></p><p>I had someone point out that in the DMG2 a HS expended is presented as a possible way to represent an extraordinary exertion in attempting a skillful action (usually long term performance), and you didnt need to know a martial practice to do that. </p><p></p><p>They considered that to undermine Martial Practices completely.</p><p></p><p>You can also sometimes situationally throw money at a problem (1/10 the cost of a magic item)</p><p>the ritual is much more efficient than that (something like 3 to 6 times as efficent).</p><p></p><p>And that if you knew the an appropriate ritual it should contribute basically single success.... now if martial practices actually were worth just like a ritual that gives us a cost relationship.</p><p></p><p>That could be used for improvised rituals. And when you get down to it then martial practices are too expensive they aren't more efficient because you know them.</p><p></p><p>Rituals are more efficient than well spending raw money to buff the situation. (because you have to know them. ), if you do not know the ritual basically you could still improvise one and spend more I think 4 times was what seemed reasonable an alarm at 80 gold would not make a Paragon or higher character blink. I let people scavenge for ritual components too so its not necessarily money but more time. Which sometimes flavor as you didnt fail your ritual you just took too long because you had to hunt etc etc.</p><p></p><p>To enable martial practices the same kind of improved efficiency compared to just spending a healing surge to buff an appropriate skill, my revision allows one to use an appropriate skill to avoid the cost on a martial practice.</p><p></p><p>One of the DMGs mentioned using arcana checks to modify rituals so what exactly they do is more flexible than they seem too.</p><p></p><p>But anyway I have also thought if one learns certain rituals or practices it might also allow one to learn extra skill powers.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 8417510, member: 82504"] I suppose at some level the reason skills are open ended are because of that. I will explain more below. I had someone point out that in the DMG2 a HS expended is presented as a possible way to represent an extraordinary exertion in attempting a skillful action (usually long term performance), and you didnt need to know a martial practice to do that. They considered that to undermine Martial Practices completely. You can also sometimes situationally throw money at a problem (1/10 the cost of a magic item) the ritual is much more efficient than that (something like 3 to 6 times as efficent). And that if you knew the an appropriate ritual it should contribute basically single success.... now if martial practices actually were worth just like a ritual that gives us a cost relationship. That could be used for improvised rituals. And when you get down to it then martial practices are too expensive they aren't more efficient because you know them. Rituals are more efficient than well spending raw money to buff the situation. (because you have to know them. ), if you do not know the ritual basically you could still improvise one and spend more I think 4 times was what seemed reasonable an alarm at 80 gold would not make a Paragon or higher character blink. I let people scavenge for ritual components too so its not necessarily money but more time. Which sometimes flavor as you didnt fail your ritual you just took too long because you had to hunt etc etc. To enable martial practices the same kind of improved efficiency compared to just spending a healing surge to buff an appropriate skill, my revision allows one to use an appropriate skill to avoid the cost on a martial practice. One of the DMGs mentioned using arcana checks to modify rituals so what exactly they do is more flexible than they seem too. But anyway I have also thought if one learns certain rituals or practices it might also allow one to learn extra skill powers. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
Best epic destiny for Storm Sorcerers?
Top