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[BECMI/BX] Natural healing?
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<blockquote data-quote="pming" data-source="post: 8125964" data-attributes="member: 45197"><p>Hiya!</p><p></p><p></p><p></p><p>Yup, pretty much 1d3/day. HOWEVER...I have modifiers based on "stuff". Let me see if I can find my notes and copy/paste...</p><p></p><p><u><strong>Condition for that day -=-=-=-=- HP recovered </strong></u></p><p>More than mild activity (combat, fleeing, working forge, etc.) +0 / day</p><p>Mild activity (walking downstairs [say, 40' tops] , eating, talking) <strong> -=-=-=-=- </strong>+1 / day</p><p>Mild activity + first aid <strong> -=-=-=-=- </strong>+2 / day</p><p>Complete rest (lay in bed, cared for by someone)<strong> -=-=-=-=- </strong>+2 / day</p><p>Mild activity + nature lore + first aid<strong> -=-=-=-=- </strong>+3 / day</p><p>Complete rest + first aid<strong> -=-=-=-=- </strong>+3 / day</p><p>Complete rest + nature lore+ first aid<strong> -=-=-=-=- </strong>+4 / day</p><p></p><p>On top of that you can get bonuses or penalties based on the QUALITY of the food, medicine, location, bed/sheets, etc. For example, trying to sleep on the floor in a dungeon in your armor...good luck! Probably gonna be LUCKY to heal 1/day. But, clean, daily sponge bath, feather bed w/springs, clean blankets and sheets, clean bandages changed as needed, quality food, all in a hospital maintained by actual doctors, ...probably double (e.g., 3 + 4 x 2 = 14hp/day).</p><p></p><p>I'll also toss in various "whimsy flavour" things if the PC goes looking and get's into RP'ing actual concern and action to help a wounded friend. In other words, a little girl might say "Excuse me, m'lady...you friend is really hurt bad! My mommy always gives me blue-berry-mushroom soup and I get better in no time!". Then the PC can talk to the little girls mother and maybe get some little special help... "Yes, you just need some fresh blueberries and some Whisp-Tears...little mushrooms with a pale blue top with pale yellow splotches and a dark underside. They grow on the slopes of the Grey Mountains, just where the trees start to thin. Hiding under large rocks. Go look there...but be wary of the wild Bandersnatch's that hunt there! Especially this time of year...". If the PC finds the ingredients and succeeds in a Cooking skill check, add a bonus (if they fail, maybe only add +1).</p><p></p><p>Healing "naturally" is cool. It is one of those things that many newer DM's just overlook as "well, just a few heal spells and everyone is good...why bother with natural stuff?". They are missing out bigly! Well reasoned natural healing rules really help sell the believability of a fantasy world to me and my players. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 8125964, member: 45197"] Hiya! Yup, pretty much 1d3/day. HOWEVER...I have modifiers based on "stuff". Let me see if I can find my notes and copy/paste... [U][B]Condition for that day -=-=-=-=- HP recovered [/B][/U] More than mild activity (combat, fleeing, working forge, etc.) +0 / day Mild activity (walking downstairs [say, 40' tops] , eating, talking) [B] -=-=-=-=- [/B]+1 / day Mild activity + first aid [B] -=-=-=-=- [/B]+2 / day Complete rest (lay in bed, cared for by someone)[B] -=-=-=-=- [/B]+2 / day Mild activity + nature lore + first aid[B] -=-=-=-=- [/B]+3 / day Complete rest + first aid[B] -=-=-=-=- [/B]+3 / day Complete rest + nature lore+ first aid[B] -=-=-=-=- [/B]+4 / day On top of that you can get bonuses or penalties based on the QUALITY of the food, medicine, location, bed/sheets, etc. For example, trying to sleep on the floor in a dungeon in your armor...good luck! Probably gonna be LUCKY to heal 1/day. But, clean, daily sponge bath, feather bed w/springs, clean blankets and sheets, clean bandages changed as needed, quality food, all in a hospital maintained by actual doctors, ...probably double (e.g., 3 + 4 x 2 = 14hp/day). I'll also toss in various "whimsy flavour" things if the PC goes looking and get's into RP'ing actual concern and action to help a wounded friend. In other words, a little girl might say "Excuse me, m'lady...you friend is really hurt bad! My mommy always gives me blue-berry-mushroom soup and I get better in no time!". Then the PC can talk to the little girls mother and maybe get some little special help... "Yes, you just need some fresh blueberries and some Whisp-Tears...little mushrooms with a pale blue top with pale yellow splotches and a dark underside. They grow on the slopes of the Grey Mountains, just where the trees start to thin. Hiding under large rocks. Go look there...but be wary of the wild Bandersnatch's that hunt there! Especially this time of year...". If the PC finds the ingredients and succeeds in a Cooking skill check, add a bonus (if they fail, maybe only add +1). Healing "naturally" is cool. It is one of those things that many newer DM's just overlook as "well, just a few heal spells and everyone is good...why bother with natural stuff?". They are missing out bigly! Well reasoned natural healing rules really help sell the believability of a fantasy world to me and my players. :) ^_^ Paul L. Ming [/QUOTE]
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