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<blockquote data-quote="Ruin Explorer" data-source="post: 8784527" data-attributes="member: 18"><p>That doesn't make any sense to me. How is it an "excluded middle" fallacy? Can you explain? I can't find any definition of that which makes any sense in the context of what you're saying. Is there perhaps a different phrase which might make more sense?</p><p></p><p>Also I strongly disagree with the argument - Songs of Restoration does not do that - rather if those are the only good spells they have, it locks them into a "reactive healer" role, which is pretty bad. None of those spells are interesting, cool, or fun to use. They're purely the most boring and reactive kind of "party support" spells. I mean some, like Lesser Restoration, are basically a "spell tax", i.e. where one PC is forced to give up spells simply to remove penalties from another PC, and it's not cool or dramatic, it's just required.</p><p></p><p>They absolutely COULD design a baseline list of spells every Bard has that DOES make them all viable, then let you build from there. It's a classic bit of design in fact to do that. But they haven't.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8784527, member: 18"] That doesn't make any sense to me. How is it an "excluded middle" fallacy? Can you explain? I can't find any definition of that which makes any sense in the context of what you're saying. Is there perhaps a different phrase which might make more sense? Also I strongly disagree with the argument - Songs of Restoration does not do that - rather if those are the only good spells they have, it locks them into a "reactive healer" role, which is pretty bad. None of those spells are interesting, cool, or fun to use. They're purely the most boring and reactive kind of "party support" spells. I mean some, like Lesser Restoration, are basically a "spell tax", i.e. where one PC is forced to give up spells simply to remove penalties from another PC, and it's not cool or dramatic, it's just required. They absolutely COULD design a baseline list of spells every Bard has that DOES make them all viable, then let you build from there. It's a classic bit of design in fact to do that. But they haven't. [/QUOTE]
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