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AV2 Item power levels
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<blockquote data-quote="Stalker0" data-source="post: 4897200" data-attributes="member: 5889"><p>This is why its not broken<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Item slots provide balancing as a form of opportunity cost. As long as there are other powerful abilities that use the neck slot....then the ability balances out. Its only when an ability is so powerful that you would not consider other items that it truly becomes broken.</p><p></p><p>For a charging build, I would definitely consider this item. But there are other items that add to damage on charges and other things. So I don't consider this item a must have. Now take for example, the reckless or bloodclaw weapons. The argument has been made that these weapon generate so much extra damage that they are better than other weapons....even if your build isn't specifically designed for damage. </p><p></p><p></p><p>I will say though I'm biased towards stronger magic items right now. I generally feel 4e magic items are weak and bland. I didn't mind that they reduced the ability to stack effects that made 3e magic items so important to power. But I do think magic items need a bit of a power up, there are so many items in AV1 and the core book I would never take, no matter what build I was playing.</p></blockquote><p></p>
[QUOTE="Stalker0, post: 4897200, member: 5889"] This is why its not broken:) Item slots provide balancing as a form of opportunity cost. As long as there are other powerful abilities that use the neck slot....then the ability balances out. Its only when an ability is so powerful that you would not consider other items that it truly becomes broken. For a charging build, I would definitely consider this item. But there are other items that add to damage on charges and other things. So I don't consider this item a must have. Now take for example, the reckless or bloodclaw weapons. The argument has been made that these weapon generate so much extra damage that they are better than other weapons....even if your build isn't specifically designed for damage. I will say though I'm biased towards stronger magic items right now. I generally feel 4e magic items are weak and bland. I didn't mind that they reduced the ability to stack effects that made 3e magic items so important to power. But I do think magic items need a bit of a power up, there are so many items in AV1 and the core book I would never take, no matter what build I was playing. [/QUOTE]
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