Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Assaying rules for 5E E6 (Revised)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Islayre d'Argolh" data-source="post: 8459263" data-attributes="member: 98699"><p>I will quote the excellent <a href="https://groomporter.com/2019/04/27/the-crispy-hack/" target="_blank">cripsy hack</a> :</p><p></p><p></p><p></p><p>Level 7 is perfect from a capstone ability point of view : casters get level 4 spells, most martials get strong class features (Evasion + 4d6 sneak attack for the Rogue, Feral instinct for the Barbarian, second Martial archetype feature for the Fighter, etc.). If the player choose to multiclass, it will come with a cost.</p><p>Also level 7 is the exact halfway point in the second tiers of play and is the (very theorical) level wich allow the PC to do an <a href="https://dmdave.com/epic-encounters-for-5e/" target="_blank">epic battle</a> against the strongest adults Dragons (for a game called D&D i believe it's an important symbolic feature).</p><p></p><p></p><p>I played a lot of D&D 3 E6 (i've even done a complete E6+D&D 3 SRD custom game in my native language back in 2011, it was the actual 3rd crowdfunding for a TTRPG there ^^) and since then i always play something close to E6/E7 when i play a D&D-like game.</p><p>My very own french <a href="https://www.lulu.com/en/en/shop/islayre-dargolh-and-john-gr%C3%BCmph/coureurs-dorages/paperback/product-14q95jdv.html?page=1&pageSize=4" target="_blank">OSR minimalist game</a> is still E6.</p><p></p><p>From my POV, E6 is all about actual play not theorical perspectives, a sort of ockham razor mindest.</p><p>And what we all know is : <a href="https://www.enworld.org/threads/90-of-d-d-games-stop-by-level-10-wizards-more-popular-at-higher-levels.666097/" target="_blank">90% of D&D Games Stop By Level 10</a></p><p>By playing E5/E6/E7 games with D&D 5 what you will face 90% of the time is a campaign coming to an end after the E(X) + <strong>3-5 feats</strong>.</p><p></p><p>And let's be honest, everyone will take Lucky so what you'll really see is level X PC + Lucky + 2-4 feats.</p><p>And then you will start a new campaign.</p><p></p><p>Also you can easily break 5e feats into smaller increments : give Lucy one reroll after the other (turning it into 3 smaller feats) or split Tough in two "+X PV" mini-feats.</p><p></p><p>Another very important point with the E6 philosophy, and i'll quote R. Stoughton on that :</p><p></p><p></p><p></p><p>If you want to allow you PC to have access to level (X+1) - 11 class feature, build custom feats for them on a case-by-case basis <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Islayre d'Argolh, post: 8459263, member: 98699"] I will quote the excellent [URL='https://groomporter.com/2019/04/27/the-crispy-hack/']cripsy hack[/URL] : Level 7 is perfect from a capstone ability point of view : casters get level 4 spells, most martials get strong class features (Evasion + 4d6 sneak attack for the Rogue, Feral instinct for the Barbarian, second Martial archetype feature for the Fighter, etc.). If the player choose to multiclass, it will come with a cost. Also level 7 is the exact halfway point in the second tiers of play and is the (very theorical) level wich allow the PC to do an [URL='https://dmdave.com/epic-encounters-for-5e/']epic battle[/URL] against the strongest adults Dragons (for a game called D&D i believe it's an important symbolic feature). I played a lot of D&D 3 E6 (i've even done a complete E6+D&D 3 SRD custom game in my native language back in 2011, it was the actual 3rd crowdfunding for a TTRPG there ^^) and since then i always play something close to E6/E7 when i play a D&D-like game. My very own french [URL='https://www.lulu.com/en/en/shop/islayre-dargolh-and-john-gr%C3%BCmph/coureurs-dorages/paperback/product-14q95jdv.html?page=1&pageSize=4']OSR minimalist game[/URL] is still E6. From my POV, E6 is all about actual play not theorical perspectives, a sort of ockham razor mindest. And what we all know is : [URL='https://www.enworld.org/threads/90-of-d-d-games-stop-by-level-10-wizards-more-popular-at-higher-levels.666097/']90% of D&D Games Stop By Level 10[/URL] By playing E5/E6/E7 games with D&D 5 what you will face 90% of the time is a campaign coming to an end after the E(X) + [B]3-5 feats[/B]. And let's be honest, everyone will take Lucky so what you'll really see is level X PC + Lucky + 2-4 feats. And then you will start a new campaign. Also you can easily break 5e feats into smaller increments : give Lucy one reroll after the other (turning it into 3 smaller feats) or split Tough in two "+X PV" mini-feats. Another very important point with the E6 philosophy, and i'll quote R. Stoughton on that : If you want to allow you PC to have access to level (X+1) - 11 class feature, build custom feats for them on a case-by-case basis :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Assaying rules for 5E E6 (Revised)
Top