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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Artificer Balancing
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<blockquote data-quote="TheAmishNerd" data-source="post: 8902878" data-attributes="member: 7033033"><p>Hi! I'm Andrew Engelbrite who wrote the A5E artificer and I'll do my best to answer your questions here.</p><p>To start with it seems like you're focused on raw DPR and if that's your only goal then I'm not surprised that you're finding the artificer lacking. From the inception the artificer in both 5e and now my version in A5E was designed as a utility and party buff class first, damage dealer 2nd. It would tip the game balance if the class with deep creative utility options <em>also</em> matched the straight damage casters.</p><p>Onto the more specific issues, the Machinist's custom vehicle can definitely be outfitted as a utility mount, but it can also be a fantastic combat machine. Once you reach the 5th level feature <em>pinpoint manuevering</em>, your mech suit/motorcycle/buggy can zip around even tight hallways while providing you with cover and delivering damaging artificer spells from the safety of your cockpit.</p><p>As for the stitcher's minion, I'm not sure what you mean with "it explicitly can't ever attack"? The minion essentially uses your bonus actions to make attacks or other actions, and has numerous features and options for increasing its damage output.</p><p>Finally, I designed the class before the errata on the stop action, but for the <em>enhanced brakes</em> modification that references it, I would revise the feature to instead read "When your custom vehicle performs the <em>brake</em> action, it immediately comes to a stop and loses momentum instead of moving forward half of its speed as normal."</p><p></p><p>Hope that helps!</p></blockquote><p></p>
[QUOTE="TheAmishNerd, post: 8902878, member: 7033033"] Hi! I'm Andrew Engelbrite who wrote the A5E artificer and I'll do my best to answer your questions here. To start with it seems like you're focused on raw DPR and if that's your only goal then I'm not surprised that you're finding the artificer lacking. From the inception the artificer in both 5e and now my version in A5E was designed as a utility and party buff class first, damage dealer 2nd. It would tip the game balance if the class with deep creative utility options [I]also[/I] matched the straight damage casters. Onto the more specific issues, the Machinist's custom vehicle can definitely be outfitted as a utility mount, but it can also be a fantastic combat machine. Once you reach the 5th level feature [I]pinpoint manuevering[/I], your mech suit/motorcycle/buggy can zip around even tight hallways while providing you with cover and delivering damaging artificer spells from the safety of your cockpit. As for the stitcher's minion, I'm not sure what you mean with "it explicitly can't ever attack"? The minion essentially uses your bonus actions to make attacks or other actions, and has numerous features and options for increasing its damage output. Finally, I designed the class before the errata on the stop action, but for the [I]enhanced brakes[/I] modification that references it, I would revise the feature to instead read "When your custom vehicle performs the [I]brake[/I] action, it immediately comes to a stop and loses momentum instead of moving forward half of its speed as normal." Hope that helps! [/QUOTE]
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Artificer Balancing
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