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Antagonistic Clan Mellorn
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<blockquote data-quote="Joseph Griffen" data-source="post: 8794724" data-attributes="member: 6890391"><p>I agree it's nonsensical. They were confused at first about how long it would stay open. I think they expected a couple Ragesians might follow rather than an entire army. I tried to emphasize that it would lead a large gap open for a few days. One party member finally suggested that if they let the Ragesians show up then the Ragesians might just take the torch and it's game over, but the rest of the party didn't really listen to them. I'm hoping that I can hint that they need to get going next session. They don't trust Pilus at all, so a message from him wouldn't work (they refused the earrings as well). </p><p></p><p>I'll definitely give them another chance to rescue Clan Millorn before I have the gnomes start sabotaging anything. </p><p></p><p>I also have another question about the elevator. It seems like if they get the code they will have no problem getting up the elevator, but getting up without it is nearly impossible barring some creative solutions. Are they supposed to find the code? Because if they do it defeats the elevator entirely. Or is the code more of a solution they probably won't need. I'm planning on having them find a note on the body of a wizard with some writing that shows he was trying to figure out the code before he died, so they at least have a hint that a code is needed. I just don't know how much I should push it since it seems like an all or nothing problem.</p></blockquote><p></p>
[QUOTE="Joseph Griffen, post: 8794724, member: 6890391"] I agree it's nonsensical. They were confused at first about how long it would stay open. I think they expected a couple Ragesians might follow rather than an entire army. I tried to emphasize that it would lead a large gap open for a few days. One party member finally suggested that if they let the Ragesians show up then the Ragesians might just take the torch and it's game over, but the rest of the party didn't really listen to them. I'm hoping that I can hint that they need to get going next session. They don't trust Pilus at all, so a message from him wouldn't work (they refused the earrings as well). I'll definitely give them another chance to rescue Clan Millorn before I have the gnomes start sabotaging anything. I also have another question about the elevator. It seems like if they get the code they will have no problem getting up the elevator, but getting up without it is nearly impossible barring some creative solutions. Are they supposed to find the code? Because if they do it defeats the elevator entirely. Or is the code more of a solution they probably won't need. I'm planning on having them find a note on the body of a wizard with some writing that shows he was trying to figure out the code before he died, so they at least have a hint that a code is needed. I just don't know how much I should push it since it seems like an all or nothing problem. [/QUOTE]
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