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Antagonistic Clan Mellorn
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<blockquote data-quote="Joseph Griffen" data-source="post: 8794500" data-attributes="member: 6890391"><p>My party just had their inital encounter with Clan Mellorn. The party immediately said they were there for the torch and a few very bad persuasion rolls later Clan Mellorn is convinced that the party should not be trusted with the torch. The party has decided to wait outside for several hours to a day before going into Castle Korstull in order to make sure they weren't followed through the storm. They allowed Clan Mellorn to enter first and they headed inside with a last threat that if the party tries to take the torch they will do everything in their power to stop them. </p><p></p><p>There's a chance that my players will try again to convince the gnomes they should be trusted with the torch, but I want to be prepared for whatever happens. They've reached a point of being willing to kill pretty much anyone that stands in their way of ending the war (one of the players betrayed the party and joined Pilus saying the party wasn't ruthless enough to end the war). </p><p></p><p>My question is: Does anyone have any advice on running a Clan Mellorn that doesn't want to work alongside the party? I don't think they'd attack outright - as the party is definitely stronger, but they might try to harry their progress somehow even trying to make sure things go horribly wrong as the party gets close to the elevator.</p><p></p><p>Secondary question: Has anyone figured out the specifics of how the Orb that the monks had works? My party really wanted to find a way to wait and make sure that the Ragesians weren't following them through the storm. How long does the storm stay open? My concern is: if they stay outside of the castle for a couple days waiting, either the Ragesians never show up because they can't follow through the storm OR the Ragesians show up before the party has even begun an exploration of the castle.</p></blockquote><p></p>
[QUOTE="Joseph Griffen, post: 8794500, member: 6890391"] My party just had their inital encounter with Clan Mellorn. The party immediately said they were there for the torch and a few very bad persuasion rolls later Clan Mellorn is convinced that the party should not be trusted with the torch. The party has decided to wait outside for several hours to a day before going into Castle Korstull in order to make sure they weren't followed through the storm. They allowed Clan Mellorn to enter first and they headed inside with a last threat that if the party tries to take the torch they will do everything in their power to stop them. There's a chance that my players will try again to convince the gnomes they should be trusted with the torch, but I want to be prepared for whatever happens. They've reached a point of being willing to kill pretty much anyone that stands in their way of ending the war (one of the players betrayed the party and joined Pilus saying the party wasn't ruthless enough to end the war). My question is: Does anyone have any advice on running a Clan Mellorn that doesn't want to work alongside the party? I don't think they'd attack outright - as the party is definitely stronger, but they might try to harry their progress somehow even trying to make sure things go horribly wrong as the party gets close to the elevator. Secondary question: Has anyone figured out the specifics of how the Orb that the monks had works? My party really wanted to find a way to wait and make sure that the Ragesians weren't following them through the storm. How long does the storm stay open? My concern is: if they stay outside of the castle for a couple days waiting, either the Ragesians never show up because they can't follow through the storm OR the Ragesians show up before the party has even begun an exploration of the castle. [/QUOTE]
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