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Am I crazy? I've just gotten a hankering to play 4e again...
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8189921" data-attributes="member: 82106"><p>Yeah, well, H1 was equally poor in this regard. There were a couple of fights where things were a bit more open, but the main part of the adventure was a pretty typical dungeon maze sort of arrangement... The design of each room seemed like someone had kinda thought "hey, I need to throw in some sort of tactical something here", but the overall architecture was just way too constricted, and then it was filled with a lot of Hobgoblins, which took forever to kill...</p><p></p><p>Well, the whole 'OA' thing might aught to be questioned, yes. I mean, it stems from the 1E AD&D combat rules in which any attempt to leave melee was penalized by allowing the opponent an ENTIRE ATTACK ROUTINE for free against the (always much worse) AC of your backside. I'm not sure why Gary put that rule in the game TBH. I can see wanting to discourage 'hit and run' tactics to a degree, or at least injecting them with a level of riskiness that would make them not entirely optimal. Still, it was a harsh penalty! </p><p></p><p>Every version of the game since has maintained some version of that rule, but I wonder if it has ever really been thought through as to if it is really contributing to the game. I would note that the 4e version is much milder, the enemy gets one MBA against your full defense, and a single hit is generally less significant than in older editions. Still, nobody provokes without a very good reason. </p><p></p><p>One option might be to limit provocation. Maybe ranged attacks could provoke, but not movement? The only issue I have there is it makes charging through the lines pretty low-risk. I think in 5e you only get one OA per ROUND. If OAs were immediate reactions in 4e instead of a special thing of their own, that would essentially do the same thing, but it does tweak with a lot of existing powers and class features.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8189921, member: 82106"] Yeah, well, H1 was equally poor in this regard. There were a couple of fights where things were a bit more open, but the main part of the adventure was a pretty typical dungeon maze sort of arrangement... The design of each room seemed like someone had kinda thought "hey, I need to throw in some sort of tactical something here", but the overall architecture was just way too constricted, and then it was filled with a lot of Hobgoblins, which took forever to kill... Well, the whole 'OA' thing might aught to be questioned, yes. I mean, it stems from the 1E AD&D combat rules in which any attempt to leave melee was penalized by allowing the opponent an ENTIRE ATTACK ROUTINE for free against the (always much worse) AC of your backside. I'm not sure why Gary put that rule in the game TBH. I can see wanting to discourage 'hit and run' tactics to a degree, or at least injecting them with a level of riskiness that would make them not entirely optimal. Still, it was a harsh penalty! Every version of the game since has maintained some version of that rule, but I wonder if it has ever really been thought through as to if it is really contributing to the game. I would note that the 4e version is much milder, the enemy gets one MBA against your full defense, and a single hit is generally less significant than in older editions. Still, nobody provokes without a very good reason. One option might be to limit provocation. Maybe ranged attacks could provoke, but not movement? The only issue I have there is it makes charging through the lines pretty low-risk. I think in 5e you only get one OA per ROUND. If OAs were immediate reactions in 4e instead of a special thing of their own, that would essentially do the same thing, but it does tweak with a lot of existing powers and class features. [/QUOTE]
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Am I crazy? I've just gotten a hankering to play 4e again...
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