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<blockquote data-quote="tetrasodium" data-source="post: 8136077" data-attributes="member: 93670"><p>it all looks pretty interesting but I have a few questions/comments/whatever</p><p></p><p><strong><em>Ravjahani’s Blackfire</em>.</strong> says it purges nonmagical flame & deals necrotic. does that make it 3rd-level (<em>evocation, arcane, necrotic</em>), 3rd-level (<em>evocation, arcane, fire, necrotic</em>), still 3rd-level (<em>evocation, arcane, fire</em>), or "your gm needs to give you these so ask your gm, but there is a sidebar giving advice to help both sides fid the same page?"</p><p></p><p></p><p>Vocalized, Seen, and Material sounds more like an acknowledgement of "yea some spells logically should be castable without needing still/silent to avoid starting a fight" than change for the sake of change. Can you give an example of a spell where the difference is meaningful? Also, nearly every 5e spell is V+S+M, will there be some shifting there?</p><p></p><p>I like the rare spells concept but it raises the question of how it works with classes like sorcerer where they pick N spells they "know". Giving those kind of rare spells to a wizard who just says "cool" before scribing & preparing th desired one is easy, but not so much for spells known classes. Will there be some mechanical guidance or are those more of a prepared caster boon?</p><p></p><p>It has "3rd-level (<em>evocation, arcane, fire</em>) / <strong>Classes: </strong>Sorcerer, wizard" Is that just coincidence that both get fireball at 3 or will a5e be continuing 5e's "if you get a spell you get it at the same level as everyone else" rather than spells where different classes might have it but the spell is gained at different levels?.. Alternately going by the sorcerer packet example we have does that mean that we might see stuff like magic items or inferno/blizzard manifestation allowing/forcing you to cast the like/opposing tagged fire/ice spells from a higher/lower spell slot once you know them?</p><p></p><p>If my guess is correct, I think the drop from8d6(ag28) fireball to 6d6(avg21) fireball is nothing but good <em>for casters </em>and the sorcerer playtest packet has some hints there but only one side of the coin(blaster). we can look at the manifestation/evolving manifestation that add 6d4 (avg15)& 3d6(avg10.5) DoT/secondary attacks. Presumably wizard/bard& such will have things that grant them benefits in fear/affliction/movement/enhancement/etc? to really put a line between different types of casters together in the same hypothetical party who might both have a particular spell but one considers it bread&butter while the other considers it niche party gap fill?</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8136077, member: 93670"] it all looks pretty interesting but I have a few questions/comments/whatever [B][I]Ravjahani’s Blackfire[/I].[/B] says it purges nonmagical flame & deals necrotic. does that make it 3rd-level ([I]evocation, arcane, necrotic[/I]), 3rd-level ([I]evocation, arcane, fire, necrotic[/I]), still 3rd-level ([I]evocation, arcane, fire[/I]), or "your gm needs to give you these so ask your gm, but there is a sidebar giving advice to help both sides fid the same page?" Vocalized, Seen, and Material sounds more like an acknowledgement of "yea some spells logically should be castable without needing still/silent to avoid starting a fight" than change for the sake of change. Can you give an example of a spell where the difference is meaningful? Also, nearly every 5e spell is V+S+M, will there be some shifting there? I like the rare spells concept but it raises the question of how it works with classes like sorcerer where they pick N spells they "know". Giving those kind of rare spells to a wizard who just says "cool" before scribing & preparing th desired one is easy, but not so much for spells known classes. Will there be some mechanical guidance or are those more of a prepared caster boon? It has "3rd-level ([I]evocation, arcane, fire[/I]) / [B]Classes: [/B]Sorcerer, wizard" Is that just coincidence that both get fireball at 3 or will a5e be continuing 5e's "if you get a spell you get it at the same level as everyone else" rather than spells where different classes might have it but the spell is gained at different levels?.. Alternately going by the sorcerer packet example we have does that mean that we might see stuff like magic items or inferno/blizzard manifestation allowing/forcing you to cast the like/opposing tagged fire/ice spells from a higher/lower spell slot once you know them? If my guess is correct, I think the drop from8d6(ag28) fireball to 6d6(avg21) fireball is nothing but good [I]for casters [/I]and the sorcerer playtest packet has some hints there but only one side of the coin(blaster). we can look at the manifestation/evolving manifestation that add 6d4 (avg15)& 3d6(avg10.5) DoT/secondary attacks. Presumably wizard/bard& such will have things that grant them benefits in fear/affliction/movement/enhancement/etc? to really put a line between different types of casters together in the same hypothetical party who might both have a particular spell but one considers it bread&butter while the other considers it niche party gap fill? [/QUOTE]
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