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A post-Zeitgeist campaign (spoilers for Zeitgeist, Saltmarsh, PotA, Avernus, and now War of the Burning Sky)
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<blockquote data-quote="skotothalamos" data-source="post: 7972233" data-attributes="member: 83398"><p>Currently-agreed-upon rules for a new world:</p><p></p><p><strong><u>Urim Blocks Teleportation</u></strong></p><p>As in the original Zeitgeist, a loop of gold prevents teleportation. This could be a ring or a necklace to prevent personal teleportation or a loop of gold inlaid around an aperture to prevent teleportation through that aperture.</p><p></p><p><strong><u>Caeloon Lessens Falling Damage</u></strong></p><p>Falling damage is still 1d6 per 10 feet, but now you subtract the result of an Acrobatics check from the damage. If you receive 0 damage as a result, you do not fall prone.</p><p></p><p><strong><u>Amrou Empowers Salt Against the Undead</u></strong></p><p>Salt has the properties of Holy Water against corporeal undead. Turn Undead, if used with a dash of salt, destroys corporeal undead as though the Cleric is 3 levels higher.</p><p></p><p><strong><u>Nem Empowers Incorporeal Undead</u></strong></p><p>Incorporeal undead are immune to salt and have advantage on Turn Undead saves.</p><p></p><p><strong><u>Av and Ascetia Change Eladrin</u></strong></p><p>Eladrin lose the Misty Step racial ability and gain Memory of a Thousand Lifetimes: <em>You gain proficiency in one skill of your choice. Once per day, you can roll 1d4 and add it to any one ability check, skill check, or saving throw you make. If you do this for a skill you are not proficient with, you gain proficiency for the next minute.</em></p><p></p><p><strong><u>Jiese Empowers Technology, but...</u></strong></p><p>Advanced precision technology such as firearms, steam ships, railroads, mech suits, automobiles and small airplanes exist in the world. However, no new technological items have been created in over 50 years, leading to a bit of a regression to pre-industrial technology. The technology is still out there, but it is tightly controlled by governments. Basically, technology made it to about WWI levels (plus mech suits) and then stopped and became rare.</p></blockquote><p></p>
[QUOTE="skotothalamos, post: 7972233, member: 83398"] Currently-agreed-upon rules for a new world: [B][U]Urim Blocks Teleportation[/U][/B] As in the original Zeitgeist, a loop of gold prevents teleportation. This could be a ring or a necklace to prevent personal teleportation or a loop of gold inlaid around an aperture to prevent teleportation through that aperture. [B][U]Caeloon Lessens Falling Damage[/U][/B] Falling damage is still 1d6 per 10 feet, but now you subtract the result of an Acrobatics check from the damage. If you receive 0 damage as a result, you do not fall prone. [B][U]Amrou Empowers Salt Against the Undead[/U][/B] Salt has the properties of Holy Water against corporeal undead. Turn Undead, if used with a dash of salt, destroys corporeal undead as though the Cleric is 3 levels higher. [B][U]Nem Empowers Incorporeal Undead[/U][/B] Incorporeal undead are immune to salt and have advantage on Turn Undead saves. [B][U]Av and Ascetia Change Eladrin[/U][/B] Eladrin lose the Misty Step racial ability and gain Memory of a Thousand Lifetimes: [I]You gain proficiency in one skill of your choice. Once per day, you can roll 1d4 and add it to any one ability check, skill check, or saving throw you make. If you do this for a skill you are not proficient with, you gain proficiency for the next minute.[/I] [B][U]Jiese Empowers Technology, but...[/U][/B] Advanced precision technology such as firearms, steam ships, railroads, mech suits, automobiles and small airplanes exist in the world. However, no new technological items have been created in over 50 years, leading to a bit of a regression to pre-industrial technology. The technology is still out there, but it is tightly controlled by governments. Basically, technology made it to about WWI levels (plus mech suits) and then stopped and became rare. [/QUOTE]
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A post-Zeitgeist campaign (spoilers for Zeitgeist, Saltmarsh, PotA, Avernus, and now War of the Burning Sky)
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