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<blockquote data-quote="Orius" data-source="post: 8356634" data-attributes="member: 8863"><p>I agree with that. 1e didn't push itself too far, it was mostly a standard sort of setting which was presented in the form of Greyhawk. The Realms wasn't too terribly different from Greyhawk, there's a bit of flavor difference to be sure, but they're both mostly vanilla. Dragonlance did shake things up a bit, but didn't stray too far from the core of 1e. There's also OA and Kara-Tur, but that was about presenting a D&D setting that wasn't based on European culture. The Bloodstone module series is the only other thing which did anything to push 1e's limits but that was primarily all about high level campaigning. </p><p></p><p>2e OTOH, had settings which really pushed the boundaries of what kind of fantasy the system could support, and the most exotic stuff were Spelljammer, Dark Sun, and Planescape. Ravenloft pushed things a bit with elements like the Mists and the Dark Powers or whatever they were called, though much of the setting was based on more familiar gothic horror tropes. Al-Qadim wasn't terribly too far out there either, since Arabian flavored stuff tends to be somewhat familiar, and isn't all that uncommon in D&D anyway.</p></blockquote><p></p>
[QUOTE="Orius, post: 8356634, member: 8863"] I agree with that. 1e didn't push itself too far, it was mostly a standard sort of setting which was presented in the form of Greyhawk. The Realms wasn't too terribly different from Greyhawk, there's a bit of flavor difference to be sure, but they're both mostly vanilla. Dragonlance did shake things up a bit, but didn't stray too far from the core of 1e. There's also OA and Kara-Tur, but that was about presenting a D&D setting that wasn't based on European culture. The Bloodstone module series is the only other thing which did anything to push 1e's limits but that was primarily all about high level campaigning. 2e OTOH, had settings which really pushed the boundaries of what kind of fantasy the system could support, and the most exotic stuff were Spelljammer, Dark Sun, and Planescape. Ravenloft pushed things a bit with elements like the Mists and the Dark Powers or whatever they were called, though much of the setting was based on more familiar gothic horror tropes. Al-Qadim wasn't terribly too far out there either, since Arabian flavored stuff tends to be somewhat familiar, and isn't all that uncommon in D&D anyway. [/QUOTE]
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