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A Dragonlance Retrospective: Part 2
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<blockquote data-quote="GreyLord" data-source="post: 8874033" data-attributes="member: 4348"><p>It has been over 20 years since I tried it and I can't remember all that well about it. Opinions differ between people.</p><p></p><p>I played it and tried to make as good a go of it as possible. I hated it. Absolutely hated it. </p><p></p><p>The problem wasn't really the mechanics, but the mechanics didn't really gel with Dragonlance.</p><p></p><p>Dragonlance was written originally as an organic outgrowth of AD&D rules. The books, novels, and everything else reflected those rules, at least in some form of symmetry, throughout their length. </p><p></p><p>The card game (and that really was what it was, an RPG card game) didn't really reflect the world of Dragonlance all that well. It didn't reflect how the world operated at all prior to the 5th age, and even for the 5th age it didn't really represent the way the novels presented it all that well either.</p><p></p><p>It was like it was trying to portray something that was diametrically the opposite of what the novels presented, and that created a discordant anachronism for the player when trying to play in the world they knew from the novels with the rules presented in the game. It was like trying to comb your hair with a thornbush (with a lot of thorns) that claimed to be a hairbrush...all you suceeded in doing was tearing your hair out as you messed it up rather than getting anything close to what you wanted to accomplish.</p><p></p><p>That's the best I could put it. It wasn't that rules were before their time, or that they were bad mechanics, but that the mechanics really didn't represent the world as the world was presented in other locations and that made it so you couldn't actually play the adventures like they were in the novels or anything resembling the novels, games, or anything else...even the 5th age novels were impossible to really replicate the feel or spirit of in the game.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 8874033, member: 4348"] It has been over 20 years since I tried it and I can't remember all that well about it. Opinions differ between people. I played it and tried to make as good a go of it as possible. I hated it. Absolutely hated it. The problem wasn't really the mechanics, but the mechanics didn't really gel with Dragonlance. Dragonlance was written originally as an organic outgrowth of AD&D rules. The books, novels, and everything else reflected those rules, at least in some form of symmetry, throughout their length. The card game (and that really was what it was, an RPG card game) didn't really reflect the world of Dragonlance all that well. It didn't reflect how the world operated at all prior to the 5th age, and even for the 5th age it didn't really represent the way the novels presented it all that well either. It was like it was trying to portray something that was diametrically the opposite of what the novels presented, and that created a discordant anachronism for the player when trying to play in the world they knew from the novels with the rules presented in the game. It was like trying to comb your hair with a thornbush (with a lot of thorns) that claimed to be a hairbrush...all you suceeded in doing was tearing your hair out as you messed it up rather than getting anything close to what you wanted to accomplish. That's the best I could put it. It wasn't that rules were before their time, or that they were bad mechanics, but that the mechanics really didn't represent the world as the world was presented in other locations and that made it so you couldn't actually play the adventures like they were in the novels or anything resembling the novels, games, or anything else...even the 5th age novels were impossible to really replicate the feel or spirit of in the game. [/QUOTE]
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