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5e Planescape- What would you like to see in the upcoming setting?
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<blockquote data-quote="I'm A Banana" data-source="post: 8990123" data-attributes="member: 2067"><p>Man, I have come Cleric Hot Takes...</p><p>[spoiler]</p><p>Not every god should have a cleric.</p><p></p><p>Why does the God of Thieves have clerics? Why does the God of Nature have clerics? Why isn't the most ardent follower of the God of Fighters a <strong>fighter</strong> instead of a cleric? Why is there an Arcana domain when the Wizard class is <em>right there</em>?</p><p></p><p>The 5e cleric has something like a billion different domains. It seems so broad, conceptually. Why can't we focus the cleric a little more, let it be its iconic healing/protecting/bonking/enhancing self, and then <strong>put divine powers in the hands of other classes, too</strong>?</p><p></p><p>Instead of the Trickery domain, we have a Rogue subclass that gains powers from the God of Thieves. Instead of a Nature domain, we have...druids. Instead of an Arcana domain, we have divinely-guided wizards who learn relevant cleric spells.</p><p></p><p>The other side of that coin is: not every cleric needs a god. Worship a pantheon, worship a concept, worship some spirits, you're still a cleric and you still have cleric-y powers: healing, protection, some skill with a weapon.</p><p></p><p>Not every god needs a cleric, not every cleric needs a god, other classes can be divinely powered, we don't need a dumptruck of domains.</p><p>[/spoiler]</p><p></p><p></p><p>I think a PS setting should be mainly about Sigil (PS is not a Manual of the Planes), anyway, which is why I won't miss the fantasy-historical deities too much if they're gone. But I do kind of want them. "All the mythoi got together for a party, and Odin and Ra and Athena all hang out and smoke weed behind the bleechers and talk naughty word about Tlaloc and Gruumsh" is a nice way to show how, in PS, even the most powerful of creatures is a <strong>character</strong>, with wants and desires and hopes and fears and flaws and quirks. All these pantheons add some kick to the Athar and the Godsmen and the other athiest-esque factions.</p><p></p><p>Not impossible to get at without the fantasy-historical pantheons, but they do add to the vibe nicely.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 8990123, member: 2067"] Man, I have come Cleric Hot Takes... [spoiler] Not every god should have a cleric. Why does the God of Thieves have clerics? Why does the God of Nature have clerics? Why isn't the most ardent follower of the God of Fighters a [B]fighter[/B] instead of a cleric? Why is there an Arcana domain when the Wizard class is [I]right there[/I]? The 5e cleric has something like a billion different domains. It seems so broad, conceptually. Why can't we focus the cleric a little more, let it be its iconic healing/protecting/bonking/enhancing self, and then [B]put divine powers in the hands of other classes, too[/B]? Instead of the Trickery domain, we have a Rogue subclass that gains powers from the God of Thieves. Instead of a Nature domain, we have...druids. Instead of an Arcana domain, we have divinely-guided wizards who learn relevant cleric spells. The other side of that coin is: not every cleric needs a god. Worship a pantheon, worship a concept, worship some spirits, you're still a cleric and you still have cleric-y powers: healing, protection, some skill with a weapon. Not every god needs a cleric, not every cleric needs a god, other classes can be divinely powered, we don't need a dumptruck of domains. [/spoiler] I think a PS setting should be mainly about Sigil (PS is not a Manual of the Planes), anyway, which is why I won't miss the fantasy-historical deities too much if they're gone. But I do kind of want them. "All the mythoi got together for a party, and Odin and Ra and Athena all hang out and smoke weed behind the bleechers and talk naughty word about Tlaloc and Gruumsh" is a nice way to show how, in PS, even the most powerful of creatures is a [B]character[/B], with wants and desires and hopes and fears and flaws and quirks. All these pantheons add some kick to the Athar and the Godsmen and the other athiest-esque factions. Not impossible to get at without the fantasy-historical pantheons, but they do add to the vibe nicely. [/QUOTE]
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5e Planescape- What would you like to see in the upcoming setting?
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