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<blockquote data-quote="Jacob Lewis" data-source="post: 8599898" data-attributes="member: 6667921"><p>So... if anyone reads my comment, they might think it odd that I bothered writing it at all. If I wasn't contributing anything constructive or useful to the topic, why not just stay out of it? But what you don't know, and I did not make evident, was I had written about three paragraphs before replacing it with what you see there. So let me shed some light on what's going on.</p><p></p><p>When I started with my original response, I was following the same pattern of thought and perspective I have had with 4e for years. And it felt like I was doing exactly what I hate when talking about my favorite edition. I shored up my defenses, began making apologies and excuses for what it is, what had happened, and what I expect to happen. Having been down this path several times, I know how a lot of these threads end up. And it is exhausting. I don't want to do it anymore.</p><p></p><p>Or more precisely, I don't want to go down the same path when I know where its gonna go. So I will post my best advice, and do my best not to fall into any old patterns or give in to obvious bait. (I make no promises, but here goes.)</p><p></p><p>If you're new to 4e, you don't need to get the entire collection. I would actually recommend going with just the Essentials. It is the complete game with the benefit of all the refinements and fixes without the clutter of a lot of extras. Try it out first. Get the <em>Heroes</em> books for players, the <em>Rules Compendium</em>, and the <em>Monster Vault</em>. The <em>DM Kit</em> has a great starting adventure to use called <em>Reavers of Harkenwold</em>. (I actually have thread about it <a href="https://www.enworld.org/threads/revisiting-reavers-of-harkenwold.684944/" target="_blank">here</a>.)</p><p></p><p><em>Monster Vault</em> has tokens for all creatures in the book, and a second adventure that follows up the first in DM Kit. There is also a second <em>Monster Vault</em> book called <em>Threats of the Nentir Vale</em> that is also kind of a setting book.</p><p></p><p>Edit: I hit post before I was finished. <img class="smilie smilie--emoji" loading="lazy" alt="😕" title="Confused face :confused:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" data-shortname=":confused:" /></p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 8599898, member: 6667921"] So... if anyone reads my comment, they might think it odd that I bothered writing it at all. If I wasn't contributing anything constructive or useful to the topic, why not just stay out of it? But what you don't know, and I did not make evident, was I had written about three paragraphs before replacing it with what you see there. So let me shed some light on what's going on. When I started with my original response, I was following the same pattern of thought and perspective I have had with 4e for years. And it felt like I was doing exactly what I hate when talking about my favorite edition. I shored up my defenses, began making apologies and excuses for what it is, what had happened, and what I expect to happen. Having been down this path several times, I know how a lot of these threads end up. And it is exhausting. I don't want to do it anymore. Or more precisely, I don't want to go down the same path when I know where its gonna go. So I will post my best advice, and do my best not to fall into any old patterns or give in to obvious bait. (I make no promises, but here goes.) If you're new to 4e, you don't need to get the entire collection. I would actually recommend going with just the Essentials. It is the complete game with the benefit of all the refinements and fixes without the clutter of a lot of extras. Try it out first. Get the [I]Heroes[/I] books for players, the [I]Rules Compendium[/I], and the [I]Monster Vault[/I]. The [I]DM Kit[/I] has a great starting adventure to use called [I]Reavers of Harkenwold[/I]. (I actually have thread about it [URL='https://www.enworld.org/threads/revisiting-reavers-of-harkenwold.684944/']here[/URL].) [I]Monster Vault[/I] has tokens for all creatures in the book, and a second adventure that follows up the first in DM Kit. There is also a second [I]Monster Vault[/I] book called [I]Threats of the Nentir Vale[/I] that is also kind of a setting book. Edit: I hit post before I was finished. 😕 [/QUOTE]
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