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Level Up: Advanced 5th Edition (A5E)
(3rd Party Book Release) Paranormal Power: A Psionics Option for 5e and A5e, written by Steampunkette!
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<blockquote data-quote="Steampunkette" data-source="post: 9236405" data-attributes="member: 6796468"><p>Unattended objects do not make a saving throw against psychoportation because while they're not willing they're not -unwilling-, either. And it's the unwilling creature that makes a saving throw.</p><p></p><p>Targeting an object that is in someone's possession defaults to the owner's will. If the owner is unwilling the owner makes a save. If the owner is willing, there's no save. So you could teleport the Holy Avenger out of the Herald's hand if he wants you to have it, no save. Or he can fight you to keep control over it, depending on the situation and characters involved.</p><p></p><p>Psychic focus requires Concentration. You spend your action constructing the focus in your mind and hold that thought. If you're concentrating on another effect the previous effect ends normally. If you lose concentration on Psychic Focus for any reason other than expending it, such as taking damage or choosing to use concentration on another effect, you can reclaim it in a later round. </p><p></p><p>Basically it goes on "Cooldown" when you -expend- it to power another ability. But if you don't expend it you can swap it in and out without a problem.</p><p></p><p>Pointers on how to handle expanding the powers... Use your best judgement.</p><p></p><p>The narrator should compare the effect you want to the four disciplines and try to decide which discipline, or disciplines, apply to it. Select the power that fits 'best', and then assign an augment cost to it. Maybe even require the use of a skill check to successfully manifest something that isn't within your repertoire of abilities. Insight would be highly appropriate, in my opinion. Or perhaps proficiency check against 12 plus your own intelligence modifier, as you try to overcome your understanding of what you "can't" do in order to exceed it?</p><p></p><p>There is no spoon, after all.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 9236405, member: 6796468"] Unattended objects do not make a saving throw against psychoportation because while they're not willing they're not -unwilling-, either. And it's the unwilling creature that makes a saving throw. Targeting an object that is in someone's possession defaults to the owner's will. If the owner is unwilling the owner makes a save. If the owner is willing, there's no save. So you could teleport the Holy Avenger out of the Herald's hand if he wants you to have it, no save. Or he can fight you to keep control over it, depending on the situation and characters involved. Psychic focus requires Concentration. You spend your action constructing the focus in your mind and hold that thought. If you're concentrating on another effect the previous effect ends normally. If you lose concentration on Psychic Focus for any reason other than expending it, such as taking damage or choosing to use concentration on another effect, you can reclaim it in a later round. Basically it goes on "Cooldown" when you -expend- it to power another ability. But if you don't expend it you can swap it in and out without a problem. Pointers on how to handle expanding the powers... Use your best judgement. The narrator should compare the effect you want to the four disciplines and try to decide which discipline, or disciplines, apply to it. Select the power that fits 'best', and then assign an augment cost to it. Maybe even require the use of a skill check to successfully manifest something that isn't within your repertoire of abilities. Insight would be highly appropriate, in my opinion. Or perhaps proficiency check against 12 plus your own intelligence modifier, as you try to overcome your understanding of what you "can't" do in order to exceed it? There is no spoon, after all. [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
(3rd Party Book Release) Paranormal Power: A Psionics Option for 5e and A5e, written by Steampunkette!
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