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D&D Older Editions
2e Fighter vs Fighter/Thief vs Thief Play Balance
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<blockquote data-quote="Musing Mage" data-source="post: 8575107" data-attributes="member: 7025552"><p>It's not so much that they have 'purpose' as it's a more intuitive way of handling the ability mechanically.</p><p></p><p>As for multiclassing, yes, multiclassing yields some great options. There are drawbacks too, which you need to let play out. But single class, or multiclass are both valid options for different reasons, even if it's just flavour. Not every choice needs to be made from a min-max optimization point of view.</p><p></p><p>Division of xp means a slightly slower progression. Hit points are going to be a little lower on average. If you're allowing max hp, or letting players fudge rolls so they're not vulnerable then you diminish that drawback, but they'll still be down a bit from their single classed compatriot. Armour considerations are also important if one of your classes is a magic-user, because in 2e you cannot cast while wearing armour.</p><p></p><p>Compare the fighter/thief to the single classed thief on XP: (This is not to show that one is better, just a stat comparison)</p><p></p><p>Single classed thief at 10,000 xp is 5th level. Thaco is 18. Backstab is x3. You'll have now had 180 pts to spend on thief skills. Average hp (assuming you roll all levels and no CON bonus) is 15-16, max possible from straight rolls is 30.</p><p></p><p>F/T at 10,000 xp is 3/4. Thaco is 18. Backstab is x2. You'll have divvied 150 pts to thief skills. Average hp: in the 12-13 range, max possible from straight rolls is 27.</p><p></p><p>Level limits in 2e are such an absolute joke that they're not worth mentioning as a drawback, but if your campaign goes on long enough it may yet become a concern. Don't nerf it, let it play out.</p></blockquote><p></p>
[QUOTE="Musing Mage, post: 8575107, member: 7025552"] It's not so much that they have 'purpose' as it's a more intuitive way of handling the ability mechanically. As for multiclassing, yes, multiclassing yields some great options. There are drawbacks too, which you need to let play out. But single class, or multiclass are both valid options for different reasons, even if it's just flavour. Not every choice needs to be made from a min-max optimization point of view. Division of xp means a slightly slower progression. Hit points are going to be a little lower on average. If you're allowing max hp, or letting players fudge rolls so they're not vulnerable then you diminish that drawback, but they'll still be down a bit from their single classed compatriot. Armour considerations are also important if one of your classes is a magic-user, because in 2e you cannot cast while wearing armour. Compare the fighter/thief to the single classed thief on XP: (This is not to show that one is better, just a stat comparison) Single classed thief at 10,000 xp is 5th level. Thaco is 18. Backstab is x3. You'll have now had 180 pts to spend on thief skills. Average hp (assuming you roll all levels and no CON bonus) is 15-16, max possible from straight rolls is 30. F/T at 10,000 xp is 3/4. Thaco is 18. Backstab is x2. You'll have divvied 150 pts to thief skills. Average hp: in the 12-13 range, max possible from straight rolls is 27. Level limits in 2e are such an absolute joke that they're not worth mentioning as a drawback, but if your campaign goes on long enough it may yet become a concern. Don't nerf it, let it play out. [/QUOTE]
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