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D&D Older Editions
2e Fighter vs Fighter/Thief vs Thief Play Balance
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<blockquote data-quote="Voadam" data-source="post: 8572861" data-attributes="member: 2209"><p>Thieves were designed originally around the Magic-User chassis, swapping out spells for thief skills and ability and gaining slightly better armor and weapons and in AD&D HD.</p><p></p><p>I don't think the balance is sufficient but that was the general 0e design that stuck through 2e.</p><p></p><p>Still a 160,000 xp 10th level thief example compares to a 160,000 xp 9th level 2e wizard, who has 11 less hp, a THAC0 of 18 instead of 16, poorer armor, and worse weapon choices. The thief also has a x4 backstab, a 75% chance to read spell scrolls, and can attract a band of thief's followers.</p><p></p><p>I don't feel that is enough to compare with the 5th level wizard spells and ability to use wizard magic items like staves and wands in most D&D game contexts, but it is not nothing.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8572861, member: 2209"] Thieves were designed originally around the Magic-User chassis, swapping out spells for thief skills and ability and gaining slightly better armor and weapons and in AD&D HD. I don't think the balance is sufficient but that was the general 0e design that stuck through 2e. Still a 160,000 xp 10th level thief example compares to a 160,000 xp 9th level 2e wizard, who has 11 less hp, a THAC0 of 18 instead of 16, poorer armor, and worse weapon choices. The thief also has a x4 backstab, a 75% chance to read spell scrolls, and can attract a band of thief's followers. I don't feel that is enough to compare with the 5th level wizard spells and ability to use wizard magic items like staves and wands in most D&D game contexts, but it is not nothing. [/QUOTE]
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