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D&D Older Editions
2e Fighter vs Fighter/Thief vs Thief Play Balance
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<blockquote data-quote="James Gasik" data-source="post: 8564781" data-attributes="member: 6877472"><p>Were they sneaking around? I find this hard to believe, as 1st level Halfling Thief with a 16 Dexterity has a Move Silently of 50% and a Hide in Shadows of 50% if they put all their points into those Abilities (which means they are completely useless at finding traps or opening locks). Then, even if they get into melee range and backstab with the best weapon for the job (broadsword in 2 hands vs. medium size for 4d4 damage, which, while unlikely, COULD fail to kill an Orc), they are now all alone in leather armor for the couple of rounds it takes for their party to rush in (as they need to be far enough away that nobody can detect their presence). Unless it was a single Orc, then you could just surprise them by busting into a room and somebody firing an arrow at them.</p><p></p><p>Don't forget also, our Halfling Thief has to creep around at 1/3 his speed, which is half that of a human's to begin with. All to have his coin flip (well two coin flips, as he most likely has to roll both Hide and Move Silently to get that close) at not being seen, and most likely becoming a Halfling shish-ka-bob.</p><p></p><p>For those of you who had different play experiences, that must have been awesome and I'm envious. But I've only ever played three Thieves in 2nd Edition. One died to a flubbed Move Silently roll, another got a Ring of Invisibility and lasted to the ripe old level of 7th, and the third was a Dwarven Locksmith who found the traps, opened the locks, and wisely fired a bow in combat standing alongside the Mage.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8564781, member: 6877472"] Were they sneaking around? I find this hard to believe, as 1st level Halfling Thief with a 16 Dexterity has a Move Silently of 50% and a Hide in Shadows of 50% if they put all their points into those Abilities (which means they are completely useless at finding traps or opening locks). Then, even if they get into melee range and backstab with the best weapon for the job (broadsword in 2 hands vs. medium size for 4d4 damage, which, while unlikely, COULD fail to kill an Orc), they are now all alone in leather armor for the couple of rounds it takes for their party to rush in (as they need to be far enough away that nobody can detect their presence). Unless it was a single Orc, then you could just surprise them by busting into a room and somebody firing an arrow at them. Don't forget also, our Halfling Thief has to creep around at 1/3 his speed, which is half that of a human's to begin with. All to have his coin flip (well two coin flips, as he most likely has to roll both Hide and Move Silently to get that close) at not being seen, and most likely becoming a Halfling shish-ka-bob. For those of you who had different play experiences, that must have been awesome and I'm envious. But I've only ever played three Thieves in 2nd Edition. One died to a flubbed Move Silently roll, another got a Ring of Invisibility and lasted to the ripe old level of 7th, and the third was a Dwarven Locksmith who found the traps, opened the locks, and wisely fired a bow in combat standing alongside the Mage. [/QUOTE]
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