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2014 Character Options Will be Playable in AL After the 2024 Release
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<blockquote data-quote="doctorbadwolf" data-source="post: 9169938" data-attributes="member: 6704184"><p>Ah, okay. So the idea would be to give each species a trait like that, along with the normal ASI freedom, maybe choose whichever size you want independent of the main species you choose to "take after", and split any difference in normal lifespan? </p><p></p><p>That still wouldn't solve the erasure of stable cultures of mixed ancestry folk being erased from the base game after at least 20 years of being part of the game in FR and Eberron, possibly in other settings, but it would at least make the "what these mechanics say to the player" part of it less bad. I don't know that it would fill me with the same discomfort as the UA did or bring Blood Quantum immediately to my mind like "choose how you want to look, and choose a species to just fully mechanically be in every way other than appearance" did. </p><p></p><p>I'd still prefer to also at least have some stuff like "these traits are worth the same power, so you can swap them around if your two ancestries have a mix of them" like if darkvision is considered worth the same as slight bonus speed, or if any skill proficiency is considered equal to any other. The Tasha's rules do give some of that, though, so maybe between Tasha's and the new PHB it will actually be satisfying to build someone with a gnome and a wood elf parent or whatever.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9169938, member: 6704184"] Ah, okay. So the idea would be to give each species a trait like that, along with the normal ASI freedom, maybe choose whichever size you want independent of the main species you choose to "take after", and split any difference in normal lifespan? That still wouldn't solve the erasure of stable cultures of mixed ancestry folk being erased from the base game after at least 20 years of being part of the game in FR and Eberron, possibly in other settings, but it would at least make the "what these mechanics say to the player" part of it less bad. I don't know that it would fill me with the same discomfort as the UA did or bring Blood Quantum immediately to my mind like "choose how you want to look, and choose a species to just fully mechanically be in every way other than appearance" did. I'd still prefer to also at least have some stuff like "these traits are worth the same power, so you can swap them around if your two ancestries have a mix of them" like if darkvision is considered worth the same as slight bonus speed, or if any skill proficiency is considered equal to any other. The Tasha's rules do give some of that, though, so maybe between Tasha's and the new PHB it will actually be satisfying to build someone with a gnome and a wood elf parent or whatever. [/QUOTE]
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