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16 New UA Feats: THE POLL!
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<blockquote data-quote="MostlyHarmless42" data-source="post: 8038533" data-attributes="member: 6845520"><p>My biggest issue with it is that in any campaign where the DM is comfortable with guns (specifically those in the DM guide), I'd imagine them to be prevalent enough that the DM will likely just grant proficiency in them to anyone who would be likely to actually use them and loading is such a nonissue when one has to homebrew magic items for them anyway for higher levels. And while the feat is certainly balanced around guns having a higher damage die than hand crossbows/crossbows (hence why something like an extra attack on a bonus action would be outright silly), it still feels VERY boring to not have any active ability at all on the feat. Something just feels...missing.</p></blockquote><p></p>
[QUOTE="MostlyHarmless42, post: 8038533, member: 6845520"] My biggest issue with it is that in any campaign where the DM is comfortable with guns (specifically those in the DM guide), I'd imagine them to be prevalent enough that the DM will likely just grant proficiency in them to anyone who would be likely to actually use them and loading is such a nonissue when one has to homebrew magic items for them anyway for higher levels. And while the feat is certainly balanced around guns having a higher damage die than hand crossbows/crossbows (hence why something like an extra attack on a bonus action would be outright silly), it still feels VERY boring to not have any active ability at all on the feat. Something just feels...missing. [/QUOTE]
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16 New UA Feats: THE POLL!
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