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16 New UA Feats: THE POLL!
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<blockquote data-quote="cbwjm" data-source="post: 8037690" data-attributes="member: 6788732"><p>I think they're all winners, there isn't a single one I felt wouldn't fit in my game and if any of my players wanted to use one I'd be all for it.. </p><p></p><p><strong>Class Feats</strong>. These feats that give you a little bit of power from another class and are a great way to provide a little bit of multiclass flavour. Metamagic adept is great as we finally have a way to allow a little bit of metamagic for other spellcasters. I never really liked that metamagic was locked away in the sorcerer. Tracker is a great feat and I'd be keen to include this on a fighter or barbarian outlander if I didn't want to go full ranger. A lot of people complain about options (whether feats or subclasses) stepping on another classes toes, I am not one of them.</p><p></p><p><strong>Weapon/Armour Feats</strong>. Crusher, piercer, and slasher are another great customisation option. I really like the older UA weapon feats and I'm glad that these could lead to further customisation options for players that tend to stick to a certain weapon. Opening up fighting styles for other classes is also pretty good, I expect many will be taking this for the +2 from archery. Gunner is good, though I'm just as likely to allow crossbow expert to apply to firearms/pistols if I have firearms in the game. Shield training would be great for a mountain dwarf wizard.</p><p></p><p><strong>Skill Feats</strong>. Chef is brilliant, Poisoner is good, and practised expert is similar enough to prodigy which I had already opened up to every race anyway. I think it is a really good addition. I really liked the various skill feats they put out in a UA an age back and was hoping that they'd show up in a book. Maybe these ones will manage to make it in.</p><p></p><p><strong>Other Feats</strong>. Tandem Tactician is a great addition for a warlord feel. Although I'm not opposed to a warlord class, I do feel like the way the designers have split the warlord kit amongst a number of classes is better and a feat like Tandem Tactician could really help cement a character build.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 8037690, member: 6788732"] I think they're all winners, there isn't a single one I felt wouldn't fit in my game and if any of my players wanted to use one I'd be all for it.. [B]Class Feats[/B]. These feats that give you a little bit of power from another class and are a great way to provide a little bit of multiclass flavour. Metamagic adept is great as we finally have a way to allow a little bit of metamagic for other spellcasters. I never really liked that metamagic was locked away in the sorcerer. Tracker is a great feat and I'd be keen to include this on a fighter or barbarian outlander if I didn't want to go full ranger. A lot of people complain about options (whether feats or subclasses) stepping on another classes toes, I am not one of them. [B]Weapon/Armour Feats[/B]. Crusher, piercer, and slasher are another great customisation option. I really like the older UA weapon feats and I'm glad that these could lead to further customisation options for players that tend to stick to a certain weapon. Opening up fighting styles for other classes is also pretty good, I expect many will be taking this for the +2 from archery. Gunner is good, though I'm just as likely to allow crossbow expert to apply to firearms/pistols if I have firearms in the game. Shield training would be great for a mountain dwarf wizard. [B]Skill Feats[/B]. Chef is brilliant, Poisoner is good, and practised expert is similar enough to prodigy which I had already opened up to every race anyway. I think it is a really good addition. I really liked the various skill feats they put out in a UA an age back and was hoping that they'd show up in a book. Maybe these ones will manage to make it in. [B]Other Feats[/B]. Tandem Tactician is a great addition for a warlord feel. Although I'm not opposed to a warlord class, I do feel like the way the designers have split the warlord kit amongst a number of classes is better and a feat like Tandem Tactician could really help cement a character build. [/QUOTE]
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