• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Search results

  1. tetrasodium

    D&D (2024) Do you plan to adopt D&D5.5One2024Redux?

    I have to agree. I run a lot of AL here in Florida (2x/week) and the players tend to be either really young (elementary to middle school) maybe with nerd parents or old enough to drink. At least in this part of the state* kids in high school need a certain number of hours doing volunteer stuff...
  2. tetrasodium

    D&D (2024) 75 Feats -- not nearly enough

    I Read this in traffic and don't think I disagree with what I think I read, except there is a very big but that poses significant problems to nearly all of it. Power gaming without those elements of social awareness and such tends to devolve towards a style of play normally only lauded or even...
  3. tetrasodium

    D&D (2024) 75 Feats -- not nearly enough

    While one could say that "I think X is a problem because of $specificMechanic $specificResult & how it causes $specificProblems" is an opinion. There is a difference between a disagreement based entirely on opinion that doesn't even attempt at any support beyond mere preference and a...
  4. tetrasodium

    D&D (2024) 75 Feats -- not nearly enough

    To a degree I think that something entirely different has been established. Specifically the fact that 5e's simplifications & streamlined class design has elevated munchkinism to a point where it is now indistinguishable from & accepted as powergaming. Post 304 shows quite clearly how...
  5. tetrasodium

    D&D (2024) 75 Feats -- not nearly enough

    That bit about "broken combos" is pretty central to a lot of the "powergamer" CharOp hate being thrown around in recent posts, but it's critical to differentiate the difference between "being aware of" & "abusing to negative results". More often than not in my experience (especially in 5e☆) the...
  6. tetrasodium

    D&D (2024) 75 Feats -- not nearly enough

    No, that is a spotlight hog, possibly one with social skills that are rather tone deaf to those around them. In fact there's no better evidence for that than a video from TreantMonk himself explaining the origin of the "god wizard" as a concept... It starts with . [/spoiler]
  7. tetrasodium

    D&D (2024) 75 Feats -- not nearly enough

    I'm aware of what it does, but it doesn't do anything if PCs only have general feat or ASI choices. Combat and noncombat is too broad of a sorting to add more feat choices to PCs
  8. tetrasodium

    D&D (2024) 75 Feats -- not nearly enough

    I thing that's the wrong direction. If the availability isn't expanded in meaningful ways it doesn't really matter to have feats tagged with something that is only functionally useful for sorting the list of feats on ddb. 3.x did a good job of accomplishing the job of expanding feat access...
  9. tetrasodium

    D&D (2024) 75 Feats -- not nearly enough

    Him asked how many pages. The fact that you dodged with "a small section in two books" is telling. They just put out a full book of magic items to give you a ballpark for starting with. It's absolutely a failure of design to be putting out an entire book of something unsupported by the...
  10. tetrasodium

    D&D (2024) 75 Feats -- not nearly enough

    Perjaps they should gpo all in on supporting your preference by including zero feats and zero magic items How many pages do you think 75 feats and who knows how many magic items take up? Providing the GM with "guidance" on how to fix the game after not taking the heat for banning a defacto...
  11. tetrasodium

    D&D (2024) Do you plan to adopt D&D5.5One2024Redux?

    I was running AL twice a week when CoS was the "season".... It's still not a thing with any reasonable chance. He's overlooking why they are there, what they are doing, and how they interact with the party to throw a hook that is little more than "go kill some stuff[where the most will grab...
  12. tetrasodium

    D&D (2024) 75 Feats -- not nearly enough

    I'm aware, but the details and specific goals are a little scant when you try looking deeper than a description like "better". Heck they are still walking on eggshells to maintain feats in their "optional" state and haven't exactly been open about if magic items will be expected in monster math...
  13. tetrasodium

    D&D (2024) 75 Feats -- not nearly enough

    Trouble is that the game was designed so the GM is equipped with monsters & challenges suited to PCs hitting a bar far below the one PCs actually punch. The idea that feats are "optional" and that the baseline should be deliberate self sabotage levels of CharOp during character creation because...
  14. tetrasodium

    D&D (2024) 75 Feats -- not nearly enough

    It's only an issue in AL if the player doesn't read the ALPG (adventurer's league players guide) I've run enough AL to be fairly confident that this subset of "disgruntled" players can be blamed on some flavor or combination of these: RTFM(it's four pages & one of them is for setting...
  15. tetrasodium

    D&D (2024) 75 Feats -- not nearly enough

    While true, that's not addressing the point I was making This feels like you are moralizing through a roleplay vrs rollplay sort of jab or you are not making a clear enough point to see how it has anything to do with the post you quoted. In fact you are so far from the point I'm not even sure...
  16. tetrasodium

    D&D (2024) 75 Feats -- not nearly enough

    Hopefully your concern is accepted as one of the many valid and reasonable reasons that going back to a cap of 18 is long overdue now that wotc has a chance to correct that particular mistake of 2014 :)
  17. tetrasodium

    D&D (2024) 75 Feats -- not nearly enough

    Someone mentioned that the 2014 PHB has 42 feats, I'll assume that's close enough to accurate.... Jumping from 42 to 75 doesn't say anything about restoring build level specialization through feats. There's no way to even guess the impact without wotc taking the time to clarify that the feat...
  18. tetrasodium

    D&D (2024) 75 Feats -- not nearly enough

    "We"? Why are you using the royal we when describing your personal feelings about feats as 2014 designed?
  19. tetrasodium

    D&D (2024) 75 Feats -- not nearly enough

    Not at all worried, the idea it would make session zero "a slog" seems preposterous in fact. I say that as someone who runs d&d both for experienced players as well as a high number of players with absolutely zero knowledge. I'm not even sure how it could cause the problem you are spreading...
  20. tetrasodium

    D&D (2024) 75 Feats -- not nearly enough

    I'm not sure what 4e used, but It certainly didn't help topping that choice off with the decision to drop 3.x style +N attribute modifying gear in favor of 2e style attrib=19 stuff without rolling back to 2e style usually near meaningless attributes with a comparably giant +0 deadzone
Top