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    Pathfinder 2E Optimalizing my Cleric-Bard-Champion

    Rubbish you can optimise a fair bit. It is just that the game is balanced so there are sensible limits. You can improve builds, you can make very poor builds. Normally the best gains come from looking at the action economy. This build should probably look at why it doesn't have the obvious...
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    Pathfinder 2E Pathfinder 2 class/build guides?

    http://zenithgames.blogspot.com/2019/09/pathfinder-2nd-edition-guide-to-guides.html
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    Pathfinder 2E Pathfinder 2 class/build guides?

    http://zenithgames.blogspot.com/2019/09/pathfinder-2nd-edition-guide-to-guides.html
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    D&D 5E Bardic Lore: A Basic College of Lore Bard Guide

    Spells Thanks for the review of Bard spells. I disagree about one. Cure Wounds should be taken by every Bard. Even if you do have another healer in the party one day you will need it. It's a whole role in just one spell.
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    Reforms so you don't need healing surges

    Happens all the time in our group. The GMs needs to design encounters around it. One off wilderness need to be significantly stronger as the PCs will bring all their action points and daily resource to bear.
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    Reforms so you don't need healing surges

    I agree that we need options. I always hated that party was forced to have a cleric pre 4th ed. Story wise it did not always make sense for the representative of a deity to be involved. Healing surges are great. It is very convenient balance wise for the players to all start the encounter on...
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    20 vs 18

    Any build that relies on heavy armour for its armour class or whose primary attack stat also boosts armour class (mostly INT\DEX) should be considered for a 20 stat. The trade off is typically +2 to the primary stat versus +4 to a secondary stat. That is: +1 to hit, +1 to damage, +1 to a NAD...
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    D&D 4E What are the generally powerful classes in 4e?

    Fair enough, but Seeker is so poor it deserves a category all to itself.
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    D&D 4E What are the generally powerful classes in 4e?

    Yeah but the point is all the class bonuses work with all their weapons, rather than just a +1 to hit with dagger and a little more damage with a shuriken.
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    D&D 4E What are the generally powerful classes in 4e?

    Yeah the essentials thief is much more fun. Very accurate, I played one through 3 sessions and I'm yet to miss. Good damage, nice to have short bows and rapiers - not over invested in daggers, can reliably generate combat advantage with his maneuvers. Lots of skills and tricks. The option to...
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    Monk Basics is up!

    You are being much too generous. When you are attacking you want to take down the enemy now, not in 3 rounds. If you are regularly taking 3 rounds to down normal opponents then your party is doing something wrong. On going damage of the same type doesn't stack either. So if you hit the same...
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    Rules, Rules, Rules (Legends & Lore)

    Sorry quote link got out of sync by one.
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    Rules, Rules, Rules (Legends & Lore)

    I know its nuts but: Page 133 of the rules compendium lists "Slide down a staircase on a shield while standing (hard DC)" amongst others. Page 126 tells you the roll for hard DC by level. That is DC scaling of the same activity. :p
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    Rules, Rules, Rules (Legends & Lore)

    I've always have had trouble with this as a) the PC will mostly likely have movement powers that duplicate these maneuvers without the risk of a failure. b) there are easier ways to get combat advantage if that was your goal. Especially for an essentials thief. c) the difficulty level of these...
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    Rules, Rules, Rules (Legends & Lore)

    I disagree. It seems perfectly reasonable to me when half the party has fly or teleport at this level. It is a problem for the designers and GMs is to continue to find physical skill challenges as levels go up. Some more examples in the rules of what you can do with a skill would be useful...
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    Rules, Rules, Rules (Legends & Lore)

    Then you should stick to a heroic level range in your campaign. At Paragon levels and above magic is going to get ridiculous, and the abilities of nonmagical PCs has to as well to keep some form of parity.
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    Rules, Rules, Rules (Legends & Lore)

    Choices I went for 3. I'd prefer the rules to be there. It sets an expectation for the players and the GMs about what a character with a particular level of skill can do. For something as common as a climb roll I'm happy for it to be black and white. There is still plenty of other situations...
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    D&D 5E What needs to be fixed in 5E?

    Good analysis on teleport vs flight but missing the real game play effect. The problem I have with teleport is that it is so common as such low levels that as a GM and player I just can't have fun with grabs and restraints. At least a couple of the PCs will take a few teleport powers from level...
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    D&D 5E What needs to be fixed in 5E?

    Yes I definitely miss the flavour of the old editions. I don't miss the mechanics.
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    GM Rule Options

    Has some one put together a list of of options for changing the pace of the the game. Different groups like different styles and it occurs to me that a few simple rules changes could enable that. Something for the GM and players to work out at the start of the campaign. Options for faster pace...
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