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    D&D 2E [2e] Monster Mythology Update Project

    The Guide To Hell talked about it, as well as a few other sources.
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    D&D 2E [2e] Monster Mythology Update Project

    1 hp more, 1 ac better, slower, easier to harm, fewer combat spells, no artifact, weaker psionics, 5% more magic resistance. Sorry, but, as written, Asmodeus with his better abilities and far more organized and strategy minded minions would take Demorgorgon without much trouble. 1 on 1 is...
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    D&D 2E [2e] Monster Mythology Update Project

    Faiths and Avatars makes mention of quasi powers being able to grants spells to followers. "Powers can grant any ability or spell of any level totheir priests that does not exceed their own capabilities. It is through thisability that deities give priests, paladins, and rangers their magical...
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    D&D 2E [2e] Monster Mythology Update Project

    Not enough 2E in my opinion. So rare to see such good 2E work. I have 2 requests (do you do requests?). I know it's probably been done, but never as well done as these. 1. The Lords of The Nine...and maybe a few other archdevils as the lesser gods they originally were in 1E...but done Faiths &...
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    Kuvachim Golem

    The Great Wall reminds me of That Wall from DC universe with all the creatures stuck in it for eternity. Is it based on the same thing? So...Kuvachim Golem would have Infinite Strength, Infinite Hit Dice?, Infinite Hit Points, Infinite Natural Armor, Infinite Damage Reduction, Infinite Fast...
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    Kuvachim Golem

    What would a golem made from a portion of THE GREAT WALL be capable of? I'm surprised nobody has made a golem like this yet.
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    Custom divine abilities, portfolios, etc.

    This seems perfect as a divine aura divine tier ability.
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    AD&D 2E and The Immortal's Handbook

    I rescued this a few years back. Demonologist for AD&D 2E. It was once on WOTC's site way long ago in the before time. As far as I know the links are long dead. Hence the pdf.
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    Rules Questions

    I would rule that they don't interact at all. The first is a slow build like a boiling kettle. The second is more like a bomb going off.
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    AD&D 2E and The Immortal's Handbook

    I don't mind. I welcome discussion of all editions. :)
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    AD&D 2E and The Immortal's Handbook

    Ascension has been very useful. :) In regards to Armor...Kinda...In 2E... "Creatures with Natural Armor Classes Some creatures possess a natural Armor Class already superior to some of the armor types (for example, the horse is AC 7). However, these creatures can still benefit from wearing...
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    AD&D 2E and The Immortal's Handbook

    Thank you. I was trying to remember which book it was. Useful info to have. :)
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    AD&D 2E and The Immortal's Handbook

    Deities in 2E underwent several changes and weren't officially finalized until Faiths & Avatars. That book had the most updated rules. Unfortunately, they never made the manifestations, just the avatars. Although they did outline what gods of demigod to greater god status were capable of...
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    AD&D 2E and The Immortal's Handbook

    Currently I use 3.5 Ascension mostly as a guideline for divine ability slots, integrated class features, and portfolios. I plan to stick with d20's for Hit Dice and Ability score maxes of 50 since there's precedence with ability bonuses being doubled for a couple of deities. Plus I never liked...
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    AD&D 2E and The Immortal's Handbook

    Not one shotting, but solo and within 5 rounds. Ideally a 4 member party fight with a god should last at least 10 rounds. I mean, it's a god. It should be difficult.
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    AD&D 2E and The Immortal's Handbook

    Deities spells are usually uncapped, so nearly any damaging spell can make even 400 hp worthless. I once had a player inflict somewhere near 1000 points of damage without breaking any rules or using time stop cheese. I forget exactly how, but it was technically not illegal, so I allowed it...
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    AD&D 2E and The Immortal's Handbook

    I like uncapped ability scores myself, but the highest I ever saw for 2E was a 50 Constitution for Death in Mayfair Games' Archmagic material. Unless you count their take on Ahriman with his literally Infinite Intelligence score. He's in Monsters of Myth and Legend 3, pg. 49. This is comparable...
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    AD&D 2E and The Immortal's Handbook

    Little known bit of ability score history. (I've been researching older editions lately.) Gygax and friends used stats up to at least 32. My source for this is Dragon Magazine 36 pg. 16. I found it by pure dumb luck while I was searching for stuff about angels. This was for mortal giants and...
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    AD&D 2E and The Immortal's Handbook

    My changes to Faiths & Avatars include... d20's for Hit Dice, if demi-deity or higher, Ability Scores up to 50 (with scaling benefits), AC and THACO have no caps, Damage based on size and Virtual Size Categories, Virtual Size Categories based on what your Strength would be in 3.5 based on your...
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