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  1. ezo

    D&D (2024) New D&D Edition's Player’s Handbook Cover Reveal

    I wasn't either, but of course even saying something "looks" like AI-art will have people "up-in-arms" sometimes...
  2. ezo

    D&D (2024) New D&D Edition's Player’s Handbook Cover Reveal

    Response to the cover art (and back cover art): :unsure: Sigh... :rolleyes: Don't care for them--at all. :( They have ONE redeeming feature IMO: most of the weapons and items are not "glowing with magical POWER!!!". But why do they keep showing stuff like this when few games ever play like...
  3. ezo

    D&D 5E Best Way to Challenge this Sorcadin, without high level spells

    Yeah, that is wrong... Paladin counts as half-level, so 4 levels, and Sorcerer counts full, +2 levels. This PC has the spell slots of a 6th level caster. Just 4 1st-level slots. The sorcerer points could add another.
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  6. ezo

    D&D General 5e but fewer rules and lower HP totals?

    A friend of mine posted a thread awhile back about removing the attack rolls and just rolling damage. Hits are so common making the attack roll almost becomes pointless.
  7. ezo

    D&D 5E The Magical Martial

    Ok, now I've got some time... :) Unfortunately, I can't work on things dependent on how some DMs might houserule the use of Group Checks. Group checks are simply if the majority succeed (half or more), the group does. I wonder why? As I posted earlier, only the scouts and point PCs generally...
  8. ezo

    D&D 5E The Magical Martial

    I'll post later with more considering the rest of your response, but for now I'm just going to discuss the point above. Skill balance is something that players have to consider carefully as it is very limited (typically 4 as you said). Stealth is something only one or maybe two PCs need (the...
  9. ezo

    D&D 5E I don’t really care what rules the players use.

    Right, and XGtE did that. Going beyond introduced power creeep and such. From what I have seen, I don't think so. While 2024 is supposed to be fully backward-compatible, which it might be technically, but changes that are already there are not fixing actual issues, but more power creep IMO.
  10. ezo

    D&D 5E Adapting the Warlock Chassis for other Classes

    As a half-caster chassis, the warlock is fine, but it falls insanely short of working well for full-casters. Two spell slots for the tiers most game play in? No, thank you. Getting in a short rest has too much DM fiat into it IMO. Full-casters need access to more slots (or points) they can use...
  11. ezo

    D&D 5E I don’t really care what rules the players use.

    I'm strongly the other direction. PHB and XGtE are about it for the players, with very minor additions from other books (SCAG, TCoE, etc.). I generally use the "oldest" versions of spells, features, etc. unless I note it to the players. Everything a player wants for their PC has to pass...
  12. ezo

    D&D General 5E, A5E, or ToV?

    So, I am not "familiar" with all three: 5E most definitely familiar A5E a bit, but not much at all ToV never even heard of it A5E I don't see as "Advanced" so much as just needlessly complex. I know that probably sounds strange, but I'm otherwise not sure how to put it. Now, 5E is what we...
  13. ezo

    D&D 5E The Magical Martial

    Expertise in this fashion is free-range, as long as one understands backgrounds are meant to be completely customizable!. The idea of "pay for a skill proficiency twice" gets you expertise, if you want something not on your class skill list, you'll likely have to get it from your background...
  14. ezo

    D&D 5E The Magical Martial

    The problem with lowering the DCs is they become too easy IMO. Now, I get your point, the +11 (normal maximum) sucks for DC 30, but again this is a flaw in WotC's design to me. Expertise, for example, should be available to all classes (at a cost of two skills for expertise in one, but Rogues...
  15. ezo

    D&D 5E The Magical Martial

    I'm not a big superhero/comic fan, but trying to find some info on how strong Cap is supposed to be ranged quite a bit, everything from lift 800 to lift a couple tons. We know the current rules are not good to model what humans can do in real life without adding some special feature, etc. But...
  16. ezo

    D&D 5E The Magical Martial

    In this case it is you compared to me! I am fine with maximum Strength being at Cap's strength or a bit higher, but Hulk strength is way out of bounds for a PC IMO. If we added an Epic level structure 21-30, then maybe around level 28+ Hulk strength works for me.
  17. ezo

    D&D 5E The Magical Martial

    Correct, it is not available normally unless you have a class feature (like Bear Totem) which grants it. There are a lot of things WotC could have (and should have...) done IMO to make things work, at least matching real life, or certainly larger. I think Cap strong in Tier 3 is a good place...
  18. ezo

    D&D 5E The Magical Martial

    Just like no human in the D&D game could match world-class sprinters in speed... The "Speed" of such a PC would have to be nearly 70 feet. Sure, you could build a high level PC human with that speed, but only via the Mobile feat... Actually, the world record is close to 1200 pounds, and...
  19. ezo

    D&D 5E The Magical Martial

    Wasn't that in Batman vs. Superman? What "supernatural abilities"? I mean what you consider to be Fighters and Rogues in your D&D fantasy game. If you feel they have already (or should have) such abilities, then they do. If you feel the don't, then they don't. Which was why I excluded magic...
  20. ezo

    D&D General The 13th Age 2nd Edition Kickstarter Has Launched

    I've said my piece, consider it done. :P
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