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  1. Grendel_Khan

    No More Massive Tomes of Rules

    You're missing a big, recurring pushback in this roundup, which is related to your sense that a game needs an essentially unlimited amount of ultra-specific rules that cover every single possible situation, or else it's not a full game. By that logic why stop at your 3000-page mark? A proper RPG...
  2. Grendel_Khan

    No More Massive Tomes of Rules

    Hence my reference to the people still engaging with Celebrim.
  3. Grendel_Khan

    No More Massive Tomes of Rules

    Wildly incorrect in my experience, and apparently the experience of nearly everyone else still engaging with you in this thread. This only makes sense if GMs and players lack any imagination or creativity, and also assumes that both GMs and players read the rules in equal detail, and become...
  4. Grendel_Khan

    No More Massive Tomes of Rules

    Well that's embarrassing for me. Time to crawl into a hole for a while and I guess be real mad at every game I've purchased, all of which feature a glaring lack of mechanics covering the tensile strength of 18th-century carriage wheels.
  5. Grendel_Khan

    No More Massive Tomes of Rules

    Either your sarcasm detector is off, or mine is, but context collapse notwithstanding you know we're in complete agreement here, right?
  6. Grendel_Khan

    No More Massive Tomes of Rules

    All you want out of an RPG product is...to save you time? GMing is just an optimization problem? This thread is really shining a light into some dark corners. The gall of those RPG fat cats, expecting people to buy what they make!
  7. Grendel_Khan

    No More Massive Tomes of Rules

    The abject, sneering disdain toward game designers here. How dare these nincompoops try to entertain you!
  8. Grendel_Khan

    Eat The Reich Is Here For A Bloody Good Time, Not For A Long Time

    In a perfect world, once they release licenses for using a Havoc Engine SRD and for "compatible with Eat the Reich" games (RRD says both are in the works) we'll see lots of fun stuff.
  9. Grendel_Khan

    Eat The Reich Is Here For A Bloody Good Time, Not For A Long Time

    This game is fantastic, though judging from the Rowan Rook & Decard Discord, a little tough for new GMs, or those who've only run trad before, to fully grok. Lots of shared narrative authority, with players expected to introduce details as they add powers and items to their rolls. Once everyone...
  10. Grendel_Khan

    Play To Lose Yourself In The Zone

    I'm kinda kicking myself for not backing this, but I figured I only really play anything online, and the online version of the game is incredibly cool. It's a fantastic game though.
  11. Grendel_Khan

    Play To Lose Yourself In The Zone

    True, though if you want to take that walk, you might want to keep going back to Roadside Picnic, the novel Stalker is based on, that ultimately comes down to a wish-granting situation.
  12. Grendel_Khan

    What To Expect In Star Trek Adventures 2nd Edition

    The free Quickstart they just put out explains how damage works, at least for people-scale stuff, but basically if you get hit you take an injury, giving you a Trait related to the fiction/attack—including, importantly whether it was a stun or deadly attack. Whatever the injury is, it Defeats...
  13. Grendel_Khan

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    This has to be, pound for pound, one of the worst RPG experiences I've ever heard described. To present this as a positive example of play is making me feel like I'm having a stroke.
  14. Grendel_Khan

    Planet of the Apes Roleplaying Game Coming from Magnetic Press

    He's a total legend, one of my all-time favorites. Stray Toasters and Elektra: Assassin showed how far you could push comic book art.
  15. Grendel_Khan

    Planet of the Apes Roleplaying Game Coming from Magnetic Press

    I don't really care about this from a setting or system perspective, but holy cow, we need more RPG covers by Bill Sienkiewicz! It's not the image up there—you have to click through to see it.
  16. Grendel_Khan

    Grade the Forged in the Dark System

    In the FitD game I've been wrapping up, one of the PCs is a spy/evangelizer for a foreign power, and fancies himself a behind-the-scenes manipulator. By having all of our faction clocks in the open—the majority of which other players ignore—the guy playing the spy has been able to use downtime...
  17. Grendel_Khan

    Grade the Forged in the Dark System

    I totally agree with all of this. But not with the notion that FitD's focus on shorter campaigns is some sort of flaw. That implies that there's a system out there that's intended for (and effective at) every type of campaign and play style imaginable. I think one of the worst things a system...
  18. Grendel_Khan

    Grade the Forged in the Dark System

    That's fair, but I think you can still assess mechanics either in isolation, or as they relate to the kinds of play experiences they support. For example, I personally think D&D-style d20 is a nearly useless chassis for any game, due to the total swinginess of a single d20, plus how damage is...
  19. Grendel_Khan

    Grade the Forged in the Dark System

    Also, re: starships, they pretty much follow the rest of the game's framework, which is that everything is about the effect a given action a PC will have, and you position (or risk) that action puts them in. Some of that is purely based on the fiction—if the GM establishes that there's a wide...
  20. Grendel_Khan

    Grade the Forged in the Dark System

    @hawkeyefan answered most of your questions, so I'll just add that: -I really dislike the "Wreck" action (aka skill) in Blades, which I think is the source of a lot of overlap issues, and SaV thankfully gets rid of it. -There's a slick, fan-made 40K hack of BitD, called Blades of the...
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