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    D&D 5E Speeding Up Feat Progression

    The system doesn't assume that you Max it but it does assume there is an increase. It's +2-3 in T1, +3-4 T2, +3-5 T3, and +4-5 T4. This way the majority of the encounters you run into you will hit at least ~60% of the time. Now if you never plan on playing in tier 3 or 4 then you could slap a...
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    D&D 5E Bigger monsters do more damage

    The mind flayer dragon is interesting but yeah the rest of it is pretty much just filler. I'm not saying that they shouldn't do more damage I'm just pointing out there's a point where more damage no longer acts as an effective model to show that they are more dangerous because they're bigger...
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    D&D 5E Speeding Up Feat Progression

    This touches on the two things that I dislike about 5e the most. If your ability to score is assumed to increase as your primary abilities score then you shouldn't have the option to do otherwise. Taking an opportunity cost to exceed the baseline is one thing but spending them just to meet the...
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    D&D 5E Bigger monsters do more damage

    Depends on the overall kit.three attacks with higher than normal hit chances and moderate damage is likely to perform better then it looks assuming it lives long enough to make a difference
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    D&D 5E Bigger monsters do more damage

    Yes and no. The issue with scaling damage with size is the fact that d&d has never handled size differentials well. You get to the point where there's not a difference between fighting a goblin at level one and a dragon at level 20 because you're practically doing the exact same thing which is...
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    D&D 5E Speeding Up Feat Progression

    I take advantage of the Boon system rather than just handing out feats. You can actually get to the point where feats start feeling generic because of how they are selected in a descending desire. This is also advantage because you can cater the effect based on their decisions and actions in...
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    D&D 5E Bigger monsters do more damage

    Interesting thought. how often would a dragon actually risk its face to bite something unless it's going in for the kill? Could make a lower hit / higher damage option as a momentum swing or a finisher.
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    D&D 5E Bigger monsters do more damage

    You pick a shape, range, and max target count based on the type of attacks. Bonus fun when you actually start designing it from a narrative perspective. Tail sweep- +X to hit damage xxx (damage type depending on type of tail) The dragon sweeps it's tail in an arch that is up 25 ft long and...
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    D&D 5E Bigger monsters do more damage

    As a general trend for design for large and larger creatures, I'd rather their attacks hit wider areas and multiple targets than just ramping damage up as single attacks. Not only does this make it a little bit more friendly to the iconic tropes that you're trying to play out with this type of...
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    D&D 5E How would YOU nerf the wizard? +

    Step one would be like five or six things that spells just cannot do. Those options should be the purview of those who don't cast spells. You can further pair it down by actually bringing back magic limitation based on the source. Step two would be to go through and make the wording a little...
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    D&D 5E War Never Changes: Fallout Inspired Post Apocalyptic Campaign?

    You could grab the free PDF versions of stars and cities without number and get 90% there without much effort.
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    D&D 5E Player Hit Points

    HP used to be viewed more akin to a savings throw than the default form of mitigation so it's understandable that players don't like playing with dice nowadays.
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    D&D 5E What are Some Best Practices for Prepping?

    I think it's incredibly difficult to make general suggestions for DM prep work because it's not only dependent on their own skills or strong points it's also dependent on the campaign theme itself. The only true general suggestion I can think of is that DM prep work is converting your spare...
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    D&D 5E Player Hit Points

    There only one HD size for PCs, and one for NPCs for that matter, and you don't tend to rely on HP as a primary form of mitigation so it works well within the system. It's a neat little psychological trick to break that connection with players that they're supposed to be hit all the time. A...
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    D&D 5E As a DM, how do you handle monster hit points?

    I determine the NPCs hp based on whatever is going on in game. A bunch of well rested and fed NPCs are going to be in a better state of mind and healthier than a half starved band of bandits during a harsh winter. This also makes a good shortcut for setting up potential scenarios because not...
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    D&D 5E Player Hit Points

    Works well for E12-13 or just games that cap about that time. After that the systems different design directions make it difficult to use that approach. The without number family has a goal of keeping combat focused on logistical thinking so combat is always a risk where DnD has a sharper power...
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    D&D 5E Player Hit Points

    Specifically for 5e I max first 2 levels then it's a table vote to take average or roll. I find the ability to recover HP more important than the max after the first few levels anyways.
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    D&D 5E The lazy fix to alchemists

    The issue with the armorer is that it doesn't fit the play meta of "all the damage now" to succeed in conflicts which unfortunately is understandable due to the lack of real counterplay features This means when they want tougher NPCs they just crank up the numbers. There just isn't much room...
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    D&D 5E The lazy fix to alchemists

    Yea the hang ups are mostly avoidable with minor word changes. As for the second part, all the alchemist features have this tag: ...Whenever you cast a spell using your alchemist's supplies as the spellcasting focus... Or ...provided you use alchemist’s supplies as the spellcasting focus...
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    D&D 5E The lazy fix to alchemists

    A lazy fix IMO would to got patch the two biggest hang ups. 1) the EE aren't easily applied to others unless they are knocked out. This severely limits their application when time matters. Solution: allow applying them as the same action if a spell slot is used to create it and allow the...
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