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  1. M

    "The term 'GNS' is moronic and annoying" – well this should be an interesting interview

    As far as I can tell, what you've done here is the following: 1) You've turned a proper noun (the specific, named concept of Story Before coined by The Forge) and transmuted it into a common noun (story before) that you're now coining for usage of a very general concept. 2) You're...
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    1715587117746.png

  3. M

    The Slave and Her Sovereign

    Goal: Convince the dragon of its terrible fate and to abandon that course when it comes to it, thus preventing the dark future of the dragon, the mother, and the infant. DCs 16/22/31 2/6 Successes (0 Hard DC available)/0 Failures/2 Secondary Skill Available/0 Advantage) The foliage whispers...
  4. M

    "The term 'GNS' is moronic and annoying" – well this should be an interesting interview

    Whether what I've written is what @thefutilist means is TBD (I'll let them agree, disagree, clarify). Its my best inference. However, yes, that is what Narrativist games attend to in their design and their play; focusing on and resolving the game's premise & theme-based collisions of the...
  5. M

    "The term 'GNS' is moronic and annoying" – well this should be an interesting interview

    Let me see if I can clarify your post the futilist, because it seems like there might be some confusion on what you're saying. It seems like you're using "emergent narrative" a tad idiosyncratically here. Let me know if I've got you right? 1) "What narrative has emerged from a game" is always...
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    1715459756421.png

  7. M

    Exception-Based Design?

    I think it here is referring to 4e D&D? My sense of the game is as follows: * Player-authored Quests + Goal & Stakes-driven noncombat conflict resolution w/ table-facing resolution governed by fail forward/change the situation-state upon resolution + the the deep theme & premise loading of the...
  8. M

    "The term 'GNS' is moronic and annoying" – well this should be an interesting interview

    That is probably happening for sure. Though I don't explicitly outline it, my post above is meant to be about the relationship of design priorities and usage (just as Forge analysis entails the relationship of play priorities, attendant design, and actual play...striving for synthesis of the...
  9. M

    "The term 'GNS' is moronic and annoying" – well this should be an interesting interview

    Wow. Shocked. This is actually a really good thread with wide and varied contribution. I was certain this was going to be an absolute, 0-200 MPH trainwreck when I saw the title and then saw the very predictable early responses. Pleasantly surprised. A trio of thoughts on art vs creative...
  10. M

    The Slave and Her Sovereign

    XP * SC level 12/Comp 1 = 700/2 = 350 apiece. LOOT * Gain 1 Advantage forward for this conflict. The world of the five heroes hurtles toward a temporal event horizon until it crosses that threshold, leaving this continuity behind. Within this new (old) space, which represents the timeline...
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    1715277854590.png

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    1715129051650.png

  13. M

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    Are you using mechanics and system interchangeably here? If so, there is the problem. System includes ethos & principles (which necessarily entail goals/meta of play), structure, authority distribution, techniques, and mechanics (resolution, advancement, etc). Mechanics are the portion of a...
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    1714864548091.png

  15. M

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    That's cool and good for you (sincere). But that isn't how things have gone down here on ENW. IMO, its one of the more weird (yet unsurprising) things I've seen in this hobby. This is my inventory of it: * Originator of thing x explains it (in long-form essay and in all manner of...
  16. M

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    Yup. I mean. Edwards (the originator of the Narrativism essay) independently coming to the same conclusions that you and I did (I think he first read and played 4e like 2.5 years ago...I can't recall, I linked you the videos at the time) nearly 16 years ago is the killshot for the skepticism...
  17. M

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    Not a ton of time, so I'm just going to hit the high, important notes as I see them as briefly as I can: 1) Mea culpa and retraction for the observation regarding "Black Lamps vs Lampblacks." Obviously, your ESL situation kills that tentative observation of mine stone-dead. 2) You already...
  18. M

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    On "I don't see people playing super cautiously in other games either," I guess it really depends upon the game. I can tell you from 1984 through 1999 (and all the one shots since), every B/X Pawn Stance Dungeoncrawl game and every RC Hexcrawl game I ran featured developed and deployed S.O.P.s...
  19. M

    What makes an TTRPG a "Narrative Game" (Daggerheart Discussion)

    What work does the below do on play? That should be a bloody easy question to answer. And if your answer is "it doesn't do any work because system doesn't really matter and its all social contract (opt-in or opt-out of whatever...even when the rules explicitly say "play by the rules and use...
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    1714504992471.png

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