• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Search results

  1. duneguy

    Blog (A5E) Dungeon Delver’s Guide: Meet the Team

    With the Dungeon Delver's Guide Kickstarter in its last few days, we want to go over the amazing contributions of some of its writers. William Fischer designed some of our most devious high-level traps, including the sinister Hourglass Room. He also did the Palace of the Amber Prince dungeon...
  2. duneguy

    Blog (A5E) Dungeon Delver's Guide: Sample Dungeon

    The Dungeon Delver’s Guide Kickstarter is coming into its last week! With over £150,000 pledged, we’ve unlocked several stretch goals. Let’s talk about those. Dungeon Delver’s Guide has a huge, 40-page section that lets you randomly create, tweak, and customize dungeons. But sometimes it’s 30...
  3. duneguy

    D&D 5E Dungeon Delver's Guide: High Level Play

    As campaigns reach mid to high levels, characters come into their own. A vast array of rare and legendary magic items await treasure hunters. Spellcasters gain access to varied and powerful spells. High-level class abilities offer game-breaking powers. On the other hand, at high levels, game...
  4. duneguy

    D&D 5E Dungeon Delver's Guide: Three Page Dungeons

    We’ve launched our Dungeon Delver’s Guide kickstarter, and we’re honored by your support! A day after launch, we’re at over £60K. Soon we’ll have stretch goals to announce. But right now, let’s preview another section of the book: our three-page dungeons. If you’re designing a dungeon adventure...
  5. duneguy

    Level Up (A5E) Dungeon Delver’s Guide: Skeletal Hordes

    Welcome to Dungeon Delver’s Guide (coming to Kickstarter very soon!) Our skeletons are smart, have extra arms, are indestructible, and are on fire. I love designing Level Up monsters (you can check out a whole book of ‘em here), and I couldn’t resist writing lots of new subterranean beasts for...
  6. duneguy

    Blog (A5E) Dungeon Delver's Guide: Let’s Go Shopping

    A descent into a dungeon is not to be made without preparation. For players who love shopping-trip sessions, Dungeon Delver's Guide (coming to Kickstarter on August 30th) offers loads of new equipment, from the mundane (collapsible boats and underwater lanterns) to the spectacular (alchemical...
  7. duneguy

    Blog (A5E) Dungeon Delver’s Guide: Welcome to Underland

    What’s below dungeons? According to fantasy trope, the depths of the earth harbor a vast network of caves. In Dungeon Delver’s Guide (coming to Kickstarter on August 30th), we include a gazetteer of Underland, a primordial cavern realm that is unsettling, unfamiliar—and best avoided by all but...
  8. duneguy

    Blog (A5E) Dungeon Delver’s Guide: The NODES System

    You’ve baited your story hooks. You’ve got your dungeon map. Now what do you put in all those rooms? Creating an adventure’s worth of interesting features at once can be challenging. You may encounter writer’s block, or find yourself filling each area with repetitive challenges. (A dungeon...
  9. duneguy

    Blog (A5E) Dungeon Delver’s Guide: It’s a Trap!

    In EN Publishing’s upcoming Dungeon Delver’s Guide, we’re giving you every tool you need to build story-driven, atmospheric dungeons. And that means we have got to get traps right. Today I want to share the book’s trap-building philosophy, along with a few of the more than a hundred traps you’ll...
  10. duneguy

    Blog (A5E) Level Up’s Archlich: The Mouthless One

    With millions of people watching Stranger Things this month, you might be curious what the Level Up version of an archlich might look like. Well, we’re working on one for an as-yet-unannounced project, and we thought we’d give you a preview. If you want a truly challenging end boss, give it a...
  11. duneguy

    Blog (A5E) Spellcasting Monsters in Level Up

    One of our goals with the Level Up: Advanced 5th Edition Monstrous Menagerie was to make enemy spellcasters less of a pain to run. With an updated stat block format, we've made it possible to run a complex battle without looking up spells in another book or online resource–all while working as...
  12. duneguy

    Level Up (A5E) Level Up Monstrous Menagerie Private Playtest!

    Hey! I'm the lead writer of the upcoming Level Up bestiary, the Monstrous Menagerie. We're looking for a handful of enthusiastic game masters to be part of a closed beta playtest of Level Up monsters. If you're the game master of a gaming group and have time to test a few monsters in the coming...
  13. duneguy

    Blog (A5E) Level Up’s Monsters: Ecology

    In another post, I talked about the updates we’re making to monster stat blocks in Level Up: Advanced 5th Edition. Today, I want to talk about the changes we’re making to the rest of the monster entry. RPG bestiaries generally accompany a monster’s game statistics with an essay about the...
  14. duneguy

    Blog (A5E) Level Up’s Monsters: The Stat Block

    Hi! I’m Paul Hughes, a lead developer on Level Up: Advanced 5th Edition. At blogofholding.com, I’ve done statistical analysis on the Monster Manual (5E Monster Manual on a Business Card), character class damage, monster Challenge Rating, treasure economy, and so on. We’re publishing a heroic...
  15. duneguy

    Blog (A5E) Class Balance In A5E: How Much Damage Should A Damage Dealer Deal?

    In Level Up: Advanced Fifth Edition, we’re creating new incarnations of the 5e character classes. Before we build our new classes from the ground up, we need… a teardown of the originals to see how they work! Our design goal is to produce characters of approximately the same power level as the...
Top