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D&D (2024) Do you plan to adopt D&D5.5One2024Redux?

Plan to adopt the new core rules?

  • Yep

    Votes: 262 53.1%
  • Nope

    Votes: 231 46.9%

Hriston

Dungeon Master of Middle-earth (He/him)
I am describing the feature working every time there is an attempt to use it, not the player constantly invoking it.

How on earth is ‘but he does not use it every single minute of the day’ a feasible defense…
Because it's only "working" when it actually happens, and you can't extrapolate nonsensical fiction like a personal messenger you know by name waiting in every thorp, hamlet, and hyperspace depot in the multiverse to deliver your messages for you, unless that's the fiction the group wants to imagine.

If you mean ‘but the player does not do so at every opportunity’, does that imply that there are opportunities in which this is not appropriate that the player recognizes, or did they just chose not to but could have if they wanted to?
Provided the player isn't sleeping through the session, I don't know what else "the player isn’t 'always' saying that" would mean. And yes, most definitely the first and in all probability the second too.

If it is the former then you agree that there are cases where it should not work, at which point the question becomes who decides what such cases are, but I am not sure you agree with that in the first place
Cases where the player recognizes it's not appropriate to make an action declaration for their PC that employs the feature? Yes, if you want to characterize that as the feature not working, knock yourself out. I'm more inclined to think of it as the feature not being used, but yes, the table decides by consensus when it decides, among other things, what constitutes a permissible action declaration at this table.
 

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Hriston

Dungeon Master of Middle-earth (He/him)
I'm just trying to imagine this noble
View attachment 361946
being automatically accepted and invited to have an audience with this one
View attachment 361949

because they knock on the castle door and claim to be nobility.
I just wanted to respond to this. I imagine your second noble would be very interested in granting the first one an audience and hearing what he has to say and learning whether it can be of some benefit to himself. What happens in the meeting might depend on the power dynamic between them. They both look like they could have quite a bit of wealth at their disposal.
 

mamba

Legend
Because it's only "working" when it actually happens, and you can't extrapolate nonsensical fiction like a personal messenger you know by name waiting in every thorp, hamlet, and hyperspace depot in the multiverse to deliver your messages for you, unless that's the fiction the group wants to imagine.
that sounds like both you saying it is nonsensical that it works when the characters wants it to and at the same time saying that it will happen then… I agree with it being nonsensical, I disagree with just looking the other way so I do not notice that, which seems to be what you want to do…

Cases where the player recognizes it's not appropriate to make an action declaration for their PC that employs the feature? Yes
why is this limited to the player recognizing it. Either it is appropriate or it is not, it would be great if the player recognized it, but it is not required for it to be inappropriate
 

Hriston

Dungeon Master of Middle-earth (He/him)
none that you know…


within Ravenloft, where your contact is not…
Why do you keep asserting things like this as if there's some objective reality to any of it? You're not even correct according to the officially published material for 5E, Curse of Strahd (2016), in which half the adventure hooks, starting on page 18, involve the party encountering Vistani on the Material Plane and being lured or brought by them through the Mists to Barovia. I mean, Arrigal actually delivers a message from Barovia to someone on the Material Plane (the adventurers). In the "Story Overview" on page 5, the Vistani are said to "travel in covered wagons from world to world, luring strangers into Strahd's domain." Clearly, the worlds being talked about are not all within Ravenloft/the Domains of Dread, and the strangers are most likely from the Material Plane. Why is this thread your opportunity to tell me about your personal version of Ravenloft?
 
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Lanefan

Victoria Rules
I disagree. The rules aren't an excuse for behaving like an ass-hat, and it isn't the job of the rules or houserules to correct such behavior.
A player standing up for a character and using the rules as backup for doing so is not, by definition, being an asshat. On the contrary, that player is merely doing exactly as the game expects: advocating for the character.

That the rules themselves are stupid does not change this; and that the player is putting the DM in a bad spot is entirely the fault of the rules, not the player.
 

Lanefan

Victoria Rules
While it's not required, in D&D, for the characters to be super-duper special or world-recognized heroes, the game is, in fact, about them. It's their stories, which they are in the process of writing through play. (If the PCs are just there to be spectators to the DM's story, then the DM should just go write a book. I didn't sign up for that.)
Fair, though to me the game is about the story of the party (or parties, plural, if there's more than one going in the same campaign) rather than the specific characters, who come and go.

Further, that story takes place in a setting of which the PCs are, first and foremost, ordinary inhabitants. Sure they may go on to do extraordinary things; but unless it's a "chosen one" or "chosen few" type of campaign (which I dislike for a bunch of reasons) the players have to accept that their characters are, at the root, ordinary people in what is to them their ordinary world.

And as such, that world is in the main going to work like an ordinary world would, with obvious story contrivances (such as happening to know someone in every port) kept to a dead minimum unless the dice tell me otherwise.
So I have no problem occasionally saying that yes, they meet a sailor they knew in another port; or yes, they meet a shady caravan driver they knew on on the far end of their newly-expanded caravan route. Neither of those concepts is ridiculous or illogical. And if it were, well, I've already given lots of examples of how I can handle it.
Sure, occasionally is fine; as long as it's truly happening at random and not just contrived to suit the story.
 



mamba

Legend
Why do you keep asserting things like this as if there's some objective reality to any of it? You're not even correct according to the officially published material for 5E, Curse of Strahd (2016), in which half the adventure hooks, starting on page 18, involve the party encountering Vistani on the Material Plane and being lured or brought by them through the Mists to Barovia.
I am mostly going off 2e, fine, so there is a slight chance then, that does not really change anything about my argument that it is far from guaranteed / highly unlikely that you know messengers. Not sure why you think this is important to point out, it changes nothing relevant.

Why is this thread your opportunity to tell me about your personal version of Ravenloft?
it isn’t, It is not about Ravenloft at all, Ravenloft is just an example…
 

FitzTheRuke

Legend
Canadian dollars or American?
Canadian dollars or American?
To be perfectly accurate: They were all priced, like all early 5e books (other than SCAG and HotDQ, which were skinny) at $49.95 USD. They printed $58 CAD on them, which has been low for the exchange rate for most of their existence. (Other books were priced at $65.95 CAD for the same $49.95 USD.)

They recently kicked the newer books up to $59.95 USD / $78.95 CAD.

But apparently not the new PHB! It's $49.99 printed on the previewed covers (with no CAD price shown - perhaps they are waiting for closer to print time to set the CAD price, or perhaps they will leave it off so that it's more future-proof to a rolling exchange rate, IDK).
 

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