Maxperson
Morkus from Orkus
It simulates(in the RPG context) what a bear would realistically be doing.Its a depiction. It may be 'naturalistic' in that it depicts activities which people with knowledge of bears might expect of an actual bear. It doesn't 'simulate' anything at all.
You don't get to change the RPG context of simulation in order to poo poo the style of play. It exists whether you want to admit it or not.And yes, simulations include a model (a mathematical/logical description of how the state of a system evolves over time) and an initial state (which the model takes as input to produce states at times t+1, t+2, etc.).
It's not just a story. Hell, all a model does is randomly pick which story from those you put into the model gets narrated, so it's "just telling a story" as well.Calling a story a simulation, and attributing to it attributes of simulation is a category error.
Sure, all of those things could happen. And more. That doesn't change my example from a simulation of something that could realistically happen in the fiction.I would probably merely point out that the bear in the river story is unconstrained, ANYTHING can happen, and there is no constraint, no limits, on what that is. A dragon could reach up from out of the river and swallow the bear. A pixie could land on the bear's back and magically give it wings so they fly off together. The bear could drown. The bear could eat a good meal of fish. The bear could catch nothing. The bear could be a high level druid using shapechange.
No. Because simulation in the context of an RPG =/= simulation in real life. That's YOUR category error. You're conflating RPG simulation with real world simulation and then using real world simulation to argue. You aren't going to be effective doing that.Do you see how I've shown the nature of the category error here?