And?And yet these imaginary beings, have reallife tribes and shamans and speak languages, like reallife cultures.
And so on.
Where are the real-life orc, elf, dwarf,, centaur, gnome,, etc. tribes and shamans?And yet these imaginary beings, have reallife tribes and shamans and speak languages, like reallife cultures.
And so on.
Where are the real-life orc, elf, dwarf,, centaur, gnome,, etc. tribes and shamans?
To have "tribes" is a reallife human cultural feature.Where are the real-life orc, elf, dwarf,, centaur, gnome,, etc. tribes and shamans?
The poll says nothing about culture determining ASI, at all.Regarding the poll, I analyze the results as follows:
The issue divides the D&D community. More players prefer race be nondeterminant.
CULTURE DETERMINES ABILITIES (49.5%)
• Floating ASI without restrictions. Votes: 20 (22.5%)
• No ASI Votes: 24 (27.0%)
RACE DETERMINES ABILITIES (39.4%)
• Fixed ASI including possible negatives. Votes: 15 (16.9%)
• Fixed ASI without negatives. Votes: 3 (3.4%)
• Some fixed and some floating ASI. Votes: 12 (13.5%)
• Floating ASI with restrictions. Votes: 5 (5.6%)
I am treating a player character as "race (innate) + culture (learned)".The poll says nothing about culture determining ASI, at all.
That has a pretty high chance of just making people unhappy. The fewer options you have, the more likely none of those options are going to appeal to the players.