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This is of course contrary to my previous understanding that these maneuvers may be used as an action [or bonus action in Overrun's case] or replace an attack when a player has extra attack (allowing for multiple maneuvers equal to the attacks).
Ok, I think I see where the wording issue is.
Disarm, Grapple, Knockdown, and Shove do not state that they take any kind of action economy. Therefore their default state is that they MUST replace an attack.
Overrun states that it may be used as an action or a bonus action allowing it to be...
Let's try wording like this.
When a PC attacks, it has 1/1 attack or more for extra attacks.
In order to use a basic maneuver, does it require using that 1 attack to use the maneuver?
If so, then would a level 3 PC use the Attack Action spending the attack (0/1), but then would be unable to...
So the overrun maneuver as a bonus action does not consume an attack to use, but one must be able to attack to use it?
Also yes there's no trip. It's Knockdown.
Which is how we've been playing it, but I had wanted to clarify.
By this logic, a familiar would be able to use basic maneuvers. Say a trip and an overrun.
Yes. Basic Maneuvers all say they what kind of action they are, but do they require an Attack Action to replace in order to be used?
The Actions in Combat page says:
"You can always choose to Disarm, Grapple, Knockdown, Overrun, or Shove as a basic maneuver instead of making an attack."
Which...
The short: Can a familiar, who cannot attack, use basic maneuvers?
If using a basic maneuver requires an attack action to replace then no.
If that's the case, can a player not attack and overrun in the same turn without an extra attack to burn?