• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Recent content by Steampunkette

  1. Steampunkette

    D&D General Gish Thoughts

    What I was going for with this thread was the idea that Gish, conceptually, could be more than Fighter + Mage. Whether that's the core of a whole gishy class, the use of prestige classes or subclass, the insertion of gish feats, or using a bladelock to be a Fightymage. It was an attempt to...
  2. Sentinel.png

    Sentinel.png

  3. Steampunkette

    Level Up (A5E) Martial Artistry (3pp book in the works) Ideas and Concepts

    https://www.vinwerneck.com/ The artist. He's also one of the artists of Paranormal Power!
  4. Steampunkette

    Voidrunner Here It Comes... The Voidrunner's Codex: A5E in SPACE!

    Being one of the rare and wondrous people who remembers the glory of Farscape is no glendian pleasure vessel... but at least I have fond memories and the entire series in every format I can find.
  5. Steampunkette

    Voidrunner Here It Comes... The Voidrunner's Codex: A5E in SPACE!

    To be clear: I'm not saying that's the values in the book or anything. I don't know those values. I was just trying to express a decent speed for starships to travel to have a strong "Interstellar" feel. After all it's unlikely -every- star has a space-faring species around it. So while we'd be...
  6. Steampunkette

    Voidrunner Here It Comes... The Voidrunner's Codex: A5E in SPACE!

    8 Ly/hour, 31 minutes to Alpha Centauri, the nearest star to our solar system. Seems a decent enough speed for closely clustered star systems nearer to the galactic core, but leaves longer range travel taking days or weeks on the outer rim?
  7. Steampunkette

    Voidrunner Here It Comes... The Voidrunner's Codex: A5E in SPACE!

    To expand on it a bit: The VRC adds in all the Sci-Fi stuff. Starships, Cybernetics, Psionics, Laser Swords, Etc. It has some new heritages that are various alien standards and new takes as well. You can run a purely sci-fi game right out of the book. But. Just like the A5e core books there...
  8. Steampunkette

    D&D General Want to use traps? Make them obvious

    I'll see this and raise it another level: Make Passive Perception DCs low enough for your players to find the hidden traps. Whether you use the Delving system from the GPG or not, you're probably going to have someone with a decent passive perception in the group. Probably the trapfinder. Let...
  9. Steampunkette

    D&D 5E How would YOU nerf the wizard? +

    Yup. Because every fight starts with the Wizard attacking from stealth somewhere in the next county over, far away from the rest of the party. And enemies would -never- ambush the wizard while they're off on their lonesome. No, sincerely, I recognize what you're saying, Horwath, but what's good...
  10. Steampunkette

    D&D 5E How would YOU nerf the wizard? +

    Yay! The Wizard casts Haste! And then... does... what? 'Cause the fight typically doesn't end in 1 round. Round two, Fireball. Or Cone of Cold or Magic Missile if you wanna insult your target, or whatever. Because it's not one or the other it is BOTH. Making Wizards do even more damage on the...
  11. Steampunkette

    D&D 5E How would YOU nerf the wizard? +

    I like how you qualified Haste as the most damaging 3rd level spell -besides- Fireball. And hey, Levitate -can- shut down a single enemy that uses exclusively melee attacks but also... Poke the Wizard with a pointy stick. ESPECIALLY at level 3/4 when Levitate becomes available. Also maybe try...
  12. 1714827854312.png

    1714827854312.png

  13. Steampunkette

    D&D 5E How would YOU nerf the wizard? +

    Hypnotic Pattern is great 'til someone pokes the Wizard with a pointy stick and breaks the effect on everyone who failed. Same with most crowd control effects. Because the more people in the effect the higher the odds someone doesn't get caught or subsequently gets out of it. Meanwhile a...
  14. Steampunkette

    D&D 5E How would YOU nerf the wizard? +

    In truth, neither am I. But it would give Wizardly types a tradeoff of being utility-focused with some AoE damage ability and lesser single-target capability, making fighters/rogues/etc better at single-target. Which in 4e helped to reign in some of the Caster/Martial arguments. They didn't...
Top