The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
The article also mentions the newer versions of existing monsters have "greater opportunity for variability" and "many monsters now have expanded 'families' of connected monsters, building out ecosystems of linked and themed types".
Not sure if that means more types of orcs with different CRs...
I'm there with you, art-wise. It looks too much like so many other D&D core books over the years, reminding me especially of 2E. I'm also not a fan of the "impressionistic" style of the cover art, preferring cleaner lines, more like the dwarven fighter pic from the chapter opening.
I haven't read Dragonbane, but I've heard that creatures actions are randomly determined round to round. Could anyone give any more insight into how that works, and do the creatures in the new Bestiary have actions listed to work with this mechanic?
Note: Six Flags Great America (Chicago-land) is not open year-round. It opens this year on April 20th through September 2nd.
I can't imagine Giantland being a year-round theme park up in the near-Great White North.
I’ve always equated arcane magic (wizards) with science. Clerics/priests gain their magic from faith in powerful supernatural entities. Wizards study the laws of (super)nature and spells are their applied knowledge (like scientists and engineers)
in 3rd edition, I made two other sources of...
That’s why I said “next melee attack”, not “next Attack action”. So you‘d get additional damage on the first attack of the Extra Attack feature. It would also apply to attacks taken as a reaction, which is a positive IMO.
Note that the cantrips are already “pure extra damage” to a melee weapon...
They should make the cantrips take a bonus action, and have them apply to the caster’s next melee attack before the end of their next turn. Not having the attack as part of the casting would go a long way toward making them more balanced. GFB could even warrant a little damage boost with this...
As I read it, @tetrasodium's referring to your comment that Sneak Attack is basically equivalent to the Fighter's multi-attack, not that the cantrips can be combined with a multi-attack.
BTW, if you look through the compiled Sage Advice doc, the ruling there is that cantrips do stack with Sneak...
That’s exactly how I’ve reflavored it on multiple characters. Sure”piercing” may have more resistant creatures than “thunder”, but as you say, it makes more sense narratively (and thematically for these particular PCs)
Which is kinda funny, since Rebel Moon the movie is already pretty much Star Wars with the IP stripped off.
So a new game would be a knock off of a knock off.
You’ll note I put “strategic“ in quotes. It’s not even quite as strategic as tic-tac-toe, where, if both players understand the game, will always end in a draw.
I’m not opposed to some gamey elements in my RPGs, but they should have a purpose and still have something to do with the narrative...
I’m in agreement with @Yora.
It’s also extremely gamist: regardless of who goes first, once the half value of one side is known (which can be figured out even if a player chooses to roll), the opposing player knows if they can automatically beat that half value with their own, or must roll to...