Just to be clear: I don't think every game company needs to put out an SRD for their game(s). I just think companies who build their games on Open Content should. That's all.
Maybe the solution is to make the info gathering phases fun, dynamic and consequential -- and frequent. That way the planning process is both distributed AND relevant to changing states. Use planning as a brief after action downtime activity at the end of an info gathering session. Rinse and...
Of all the things one should be mad about regarding D&D adventures, deep ties to existing lore buried in adventures and supplements you may or may not own is not one of them.
D&D adventures aren't book or movie series. They belong to the tables that play them. "Requiring" tables to have all...
I mean, we all have preferences and lines. I created a different thread to talk about this stuff for the intentional purpose of not gumming up this one with my particulars.
But if you must know, here they are: I don't support companies that take advantage of Open Gaming and do not give back...
No. It doesn't. It very specifically state game mechanics. You, however, are folding in some other stuff to make a point. I just think you should state the point clearly.
Off the top of my head, you have EN Publishings LevelUp as well as Fate having full SRDs.
Look, if you don't find value in those other elements, you weren't going to buy the game anyway. Did you buy adventures or setting material?
But it won't because the rules aren't the value.
I don't know. Ask.the companies that have done it successfully.
All the protests seem to come down to the same thing: we can't give it all away for free!
First of all, you aren't. You are giving away the bare bones mechanics. Your book, the art, the prose, the design: all that has value...
So what your saying is that companies shouldn't bother building lines that people want to buy, they should just convince people they HAVE to.
Hmm. Doesn't seem sustainable.
Ad with a lot of situations, we can answer this with a "Yes!" if failure doesn't mean "nothing happens." In RPGs broadly but D&D in particular, losing a turn is pretty much the most unfun outcome of any attempt to do anything. If we make misses or failure interesting, we can make some stuff...