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Well, you've already listed some ways that are more fluff than crunch. Does the player intend his character to take up more of the Druid class?
In any case, some subclasses that could work with reflavoring:
http://dnd5e.wikidot.com/wizard:lore-mastery-ua : instead of bookishness, the...
So, what, we're going to get into how "pure" someone's bloodline is? I know! Let's bring back nifty terms like they had for folks of mixed heritage here in the US!
An easy way to solve some of this is to make it modern but not make it Earth. Cities don't need to look exactly like ours (and probably won't) since, over time, the use of magic would make their structures different. I'd argue that high magic would be best simply because there'd be a lot of...
Well, yes, that's why I asked if anyone here was planning to do it, as I'm aware of the IP, but that's never stopped 3PP or fan-made supplements before.
I'm likely mistaken, but the last I checked Mystara had not been converted, nor had the regions in Forgotten Realms I've mentioned. There are also some older settings that I don't think have been adapted since 2nd or maybe 3rd edition, though I could be wrong.
For myself, I was thinking of...
Is anyone planning on adapting any of the D&D worlds for A5e? Particularly, anything like Mystara, Eberron, or the Forgotten Realms (especially areas like Al-Qadim, Kara-Tur, and Maztica)?
Yes, the Narrator can, in fact, add that to the DC check if they want. Or literally alter any of the other stuff anyway they want. I really hope, eventually, people will understand this is not what I'm talking about.
All the MM looks like is like it's doing the same old same old. The "color...
Yeah, demons in game are worshiped. The Warlock's class is based on various deals with them (and other, similar entities). But in real life men and women were killed after being accused of having made a pact with such. It might not be entirely racist, but there have been a lot of RL problems...
Yes, but, again, that's really not the point. The point is that the designers created a species that can be just as good or evil as any other, but without Narrator intervention, what PCs should know is that it's just fine to kill a Gnoll on sight since they're likely responsible for murder...
So, to try and show what I'm getting at, here's part of the entry for Gnolls as it currently exists:
The area I put in bold is my emphasis. Now, the DC 10 isn't great, but it's an average roll and what most people are likely to know. I wish it were more of a neutral knowledge check. The DC...
I do too, but it's what makes the DC 10 so very sad. Consider the plight of a Good Gnoll with the entry as written. They come across a band of PCs and, if they don't have initiative, they could be dead in a round. The PCs will see a Gnoll. They will want to roll a Knowledge Check and then they...
Oh I've been at those tables and left them for others that fit better. And, yeah, there are people like that. It can become a big issue, though, if the Player is making their PC act in such a way that makes everyone else unhappy.
I'm really not sure how else I can state why I consider the entry...
There's always some kind of Problem and it needs to be dealt with otherwise there's no story. However, there have been (and, sadly, still are) people who are only too eager to punish or kill those different than them or what their particular idea of a "perfect society" is. They have to be fought...
I really didn't mean to dismiss it. I like it a lot, but it doesn't solve the core problem that in the official book*, the first thing anyone will know about Gnolls (on a DC 10 or 15) is that they're demon-worshiping, people-killing creatures. That's not exactly going to allow much room for good...