The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
As people have pointed out, there is a big difference between "unique" and "disruptive". There's a middle ground too - "Unique with active drawbacks", where the character's uniqueness isn't itself disruptive, but may have issues with integrating into the campaign or party. Here, it's the player...
1. I've generally had them available as an option in most of my campaigns (1e, 2e, 3e).
2. Never played 4e.
3. Haven't used them in 5e. By the time they entered the official space (did they ever?), I was already done with my 5e campaign.
4. Ignored the stat block, as it wasn't...
Mostly it's "Be aware (and beware) of their impact." more than specific guidelines.
For example, 3x had the "Scry and Die" tactic (Scry spell, followed by Teleport). Which meant that paranoid/prepared PCs would have Private Sanctum and/or Mindblank up to prevent the Scry part. (That's less of...
1. Pay attention to the "No Sale" and travel spells. Like "Private Sanctum" and "Teleport" respectively. They'll make a huge difference in adventure flow.
2. Determine how the player characters rank in the setting. Is their arrival on the scene a big deal? Does that change based on the locale...
Aw darn. Still a respectable drive.
So, 10 Minutes to travel 1 AU is actually (a little bit) slower than light speed. (1 AU ~= 8 light minutes) Unhappily it is also fast enough to actually experience time-dilation (not much, but noticeable) - barring hand-wavium technobabble. A really low FTL...
Now THAT's a respectable FTL drive! :D:D
That's ~70 KiloLights. Which means it could cross the entire disk of the Milkway in about 1.5 years. That's approaching near-galactic neighbor speeds - only about 3 years to the Magellanic Clouds. And only about a year away from the Sagittarius Dwarf...
Sight unseen, this has already resolved one of my big complaints with d20 Future and 3.x - their power scales were not the same, so it could be finicky (in unanticipated ways) to adapt content from D&D to d20 Future. Since VRC is using the exact same rules as A5E, this should be gone.
The...
My one-shots tend to match up better, primarily because I use whatever intro adventure comes with the rules. The exceptions come when I use a "weird" rule-set to model some media. Like the Scion rule set to run a a game based on Love Hina.
Anima's Ki system would also work surprisingly well for...
Oh, I do that a lot. More than the right way around, honestly.
I once ran a campaign that used MEGS DC Heroes for the mechanics, Champions for the adventures, and Shadowrun for the setting.
In my current PF2e campaign, I'm rescuing a homebrew setting that I originally intended for Rolemaster...
So, leaving aside the "you have to assume a very granular time cost to everything" problem. And just using your example, "faster" characters (i.e. those who in 5e can move more than others in a single move) are effectively penalized. And N squares per clock tick also isn't very granular. N...
Hmm... adventures frequently have enemy religious strongholds that must be looted/captives freed, etc. They aren't generally presented as monasteries/nunneries, but that is (practically) what they are.
I'll admit though that I haven't seen many (any?) adventures where the characters are...
Lost Mines: DM'd, finished
ToD - Hoard: DM'd, finished
ToD - Rise: DM'd, finished
DiA: scavenged for homebrew climax.
I called it 2, because I wasn't sure if Lost Mines counted or not. And I didn't count Descent Into Aveernus at all, since I just scavenged it for pieces.
Heck, D&D has had organizational/patron rules since 2e, when they detailed how to make your own orders of knighthood. 3e had some good 3rd-party systems. PF2e's Reputation System can be easily hacked to work that way.
Frankly though, the best systems are outside of the the d20 umbrella these...