The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
I hated the bastion rules preview -- and since they are keeping the concept of bastion turns, I doubt I'm going to like the ones that eventually see print. They were at once too gamey while giving the players too few ways to meaningfully interact with their base. When I think back to BECMI rules...
wasn't there a "Batman Inc." series that basically did this? Superior spiderman sorta did this as well, with Doc Oc (in the body of Spiderman) creating squadrons of spider henchmen to keep the city safe for him.
Interesting! I always said that Batman in JLA was basically a completely different character than his solo issues due to the fact that his essential trait becomes ingenuity and invention when with the justice league (the only characteristics he has that can be made to be relevant among his more...
Yknow, while it doesn't support it out of the box I bet it wouldn't be hard to make an archetype in powered by the apocalypse that could support a mentor / powerhouse since the base system has most of the qualities you list
Lately I've been watching the amazing "Frieren: Journey's End", which for any unfamiliar, features a team of young heros accompanied by a 1,000 year old elf and it got me thinking again about wanting to play a game where one can play a mentor or elder figure like Gandalf or Frieren without...
I want the valor bard to get access to weapon mastery properties too. Any subclass that gets an extra attack option probably should get at least one weapon mastery to count as a real weapons user.
Same, this is pretty but I'm tired of heroes in context-free generically cool poses. I miss the old school art that more often than not tended to tell a story. It's been this way since 3rd edition and while it's gorgeous, it lacks soul.
This was my constant complaint with 4e's skill challenge. X successes before 3 failures in practice meant that anyone with a bad diplomacy check (or really, anyone other than party's designated face character) can actually cause the group to lose just by participating. That soured me pretty...
So we're going to ultimately have 20 encounter tables, one per level -- y'know, I gotta say I feel hopeful about this approach. Sure on a superficial level it's not going to feel as elegant as a single table that can handle all encounters at all levels -- it's a downright brute force solution to...
Definitely easier to use than the current system and I think it's a good start. However, I am definitely skeptical of the numbers at the upper CR range. CR + 5 = deadly encounter for a party of 6? We just know that this isn't the case. Perhaps the number of points per player could be adjusted a...
Obviously EN World isn't representative of the majority of players, but it's been my impression that EN World, if anything, tends to be more enthusiastic about these sorts of subsystems than the general player. If EN World has little enthusiasm for this ruleset, I think that bodes poorly for...
Well, I'd be remiss if I didn't say that Matt Colville's strongholds and followers is exactly this, if you want to see what this concept given it's own book looks like.
I agree with this. I think if you're going to have rules for bastions they ought to feel aspirational at the top end. Both BECMI domain management rules and even the deeply flawed 3rd edition stronghold builder's guide had this -- it's rules allowed someone to believe that you could eventually...
I perceive that despite the fact that the Bastion system was intended to be one of the biggest, shiniest toys to be revealed during this playtest, the overall reaction (based on comments and the number of threads) is largely that of indifference. Considering this, as well as the total number of...
So we tried the "Root" RPG (based on the board game) and really loved it.
PROS:
fast paced. Can get through a whole story in a night.
no low stakes rolls. Every action is meaningful.
CONS:
The fiction first approach combined with the very open sandbox way the convention adventures of root...