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Right. So you admit the background forces assumptions about the world? And that part is just a half of it, it also assumes commoners who grovel before the nobles to avoid their displeasure.
You say that like it's a bad thing!
But yeah, seriously, I don't think we really need to differentiate between Bohemian earspoon and glaive-guisarme. Hell, I'd be fine with combining some of the current weapons. But I think there should be some meaningful choices that would make different...
Read the noble feature for example. You don't think that doesn't make pretty drastic assumptions about the nature of nobility and how the nobles are viewed in the setting?
But in practice it means they only use those weapons they're better at. You're pigeonholed.
I want the fighters to switch between two-hander and shield plus one hander depending on whether they want more offence or defence in a given situation. With fighting styles this doesn't happen, as you...
I already dislike how fighters get pigeonholed to specific weapons by fighting styles and would like to get rid of that.
I definitely wouldn't want to make this pigeonholing even worse. I want the fighter to be a master of weapons that can grab any weapon and be effective and switch loadouts...
As that's all I had to go by. But more houserules you add to avoid the problems I mention, the closer to "rewriting the game" I said was needed to make this to work you get.
It doesn't matter that great weapon is per hit just as effective than dual wielded daggers, but the latter can hit twice? It doesn't matter that sneak attack literally does nothing or that rage doesn't improve barbarian's damage?
It totally changes the game, it renders some build choices...
I actually agree with this stance in broad level, I really want fantasy worlds to be coherent. But this to me doesn't mean we need to explain everything that is different than on Earth. Some things simply can be different, and that's that.
This doesn't sit well with me. Powerful build IIRC isn't even something a human in D&D can get. A mid level martial should be able to at least match mundane athletes, whist a high level one should be able to surpass them. Like not Hulk strong, but Captain America strong.
I think high level martials, especially those that function on strength should be able to perform superhuman feats of strength, but they cannot even come close to what completely mundane normal humans in the real world are capable of.
Recently in my campaign the characters have needed to move...